TOMB RAIDER 2 - Lara's Guide to the Dagger of Xian (c)1998 by Mark
Smith
Text Version - Version 1.2 - Last Update: 3/1/98
Introduction
Welcome to Lara's newest adventure. If you thought her first adventure
was exciting, wait until you see what she has planned for you this time.
There are 16 massive levels and a final battle what you won't believe.
As you might expect, there are plenty of puzzles to solve and SECRET
AREAS to find during your adventure. All of them are explained in the following
text. For those of you playing the Playstation version, you will
be glad to know that you can now save your game whenever you want - a much
needed improvement over those Save Gems from the first game.
Finally, we aren't going to explain how to play the game or control
Lara. That is what your manual and the excellent tutorial back at
Lara's mansion is for. By the way; her mansion is incredible in this sequel.
The obstacle course (now with stopwatch timer) has been moved outside and
there is now gardens and an orchard to explore. Many new rooms are available
to explore inside the main house including her Bedroom, Kitchen, Bathroom,
and all the old favorites from the first game. She's even added a diving
platform to her swimming pool so you can practice her swan dive.
Combat Tips
There are now lots more human enemies in Tomb Raider. These guys fight
back and sometimes with some pretty impressive firepower. While it is important
to save your more powerful weapons for the more powerful enemies, always
use the best weapon to take out a given enemy in the least amount of time.
Watch out for those Rig Workers (the guys with wrenches) as they can climb
just like Lara and follow you almost anyw here.
Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing
at groups of enemies, always make sure to release the action button after
each kill so you can acquire a new target; otherwise you will continue
to pump lead into the fallen corpse. Watch for the shadows of enemies
who attack from the air.
Lara's adventure now includes many underwater areas to explore. Of
course these areas are populated with underwater enemies. While Lara has
some underwater combat ability, it is always best to fight from dry land.
Use the harpoon to slow down your enemies while you retreat to dry land,
then break out the serious hardware. It takes time for Lara to reload her
harpoon gun, so if you are being attacked by a group of enemies it is often
better to retreat than persist in a losing battle.
Hardware List
Stopwatch
Lara has traded in her compass for a stopwatch. This allows you to
check your level completion time and find out if you've missed any secrets.
It also makes it impossible for me to use directions like N,S,E, &
W in this solve.
Flares
You can't do any damage with these handy items, but they will be invaluable
as they illuminate your surrounding area, revealing traps, switches and
Core's new dynamic lighting engine.
Pistols
These are Lara's trusty sidearms she brought with her from the first
game. Use them "John Woo-style" to take out your basic baddies. They
will auto-aim each time you press the fire button.
Shotgun
Another trusty weapon from the first game; use it on groups of enemies
for wide spread damage or when at close range to inflict serious damage
on a single opponent.
Auto-Mags
More powerful than the pistols; these auto-firing weapons are great
for long range targets and groups of enemies.
Harpoon Gun
The reload time on this weapon makes it good for usually one a single
shot. Use it to stall your enemy so you can swim to the safety of
dry land. Ammo is also hard to find so conserve every harpoon you find
until you absolutely need it.
Uzi's
Another favorite from the first game; this weapon is very powerful
and should be saved for the bigger enemies and bosses.
Grenade Launcher
This weapon provides some serious destruction. Grenades will explode
only after they are armed and they must travel about 50 feet before they
arm. This makes this weapons a range weapon which is good because
you don't want to get caught in your own blast. Do not fire then run forward
until after the explosion and resulting deaths.
M-16
The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb
Raider. This is the most powerful weapon you can get. It is so powerful
that you will be tempted to use it early on, but DON'T! Save it for the
final levels and the larger enemies you encounter there.
So if we are finished with all the preliminary info; let's get on with
the game....
The Great Wall
Our journey begins in a valley very near the Great Wall. Enter the
water and go to the left of the big rock. A Tiger should appear so get
on the rock and kill the Tiger then jump forward to continue down the path.
When you reach the gap, pull up, pivot, then jump and grab and pull up.
Kill the Tiger that is approaching then jump the gap and take the path
to the Stone Dragon which is also Secret #1. Continue the climb by climbing
up twice then pulling up to the ledge. Turn and jump to the left and grab
and pull up to get across another gap then pull up again to reach the building.
Enter the guardhouse and drop through the grate in the upper area to
fall into the water. Then run forward and jump and pull up to access the
switch. Flip the switch and proceed to the Great Wall.
A threesome of crows attack when you reach the top of the wall. Kill
them
with your guns, taking evasive action if necessary. Proceed to the
gap in
the wall. The guardhouse on the other side is locked so drop
to the water
below to obtain the key for the guardhouse. Kill the Tiger who is arriving
as you exit the pool. A green section of the ground will get you high
enough
so you can jump and pull up to the top of the wall. Continue to the
guardhouse and open the door
Kill the spiders that swarm out the door then enter. A single spider
remains to guard the Rusty Key above that ladder. Kill the spider and take
the key and use it on the lock next to the door. Continue forward until
you reach a room with a skeleton. Shotgun shells and a medkit are here
as well as another swarm of spider plus a big spider coming in from behind.
Take out the big one first then finish off the swarm before collecting
your items. Pull out the block and slide down the slope to arrive
at a pool of water.
Jump in and head left to the wall. Jump up and grab and shimmy to the
right avoiding the darts. Swim underwater to the exit and surface in the
corner avoiding even more darts. Climb up and exit into the hallway.
This hall has a collapsing floor with spikes beneath. Run across and
through the door which shuts behind you. Two boulders start rolling towards
you from the left. Turn and run to the right. As the passage narrows, jump
the spikes and land on the ramp. Slide down into the wall then jump to
the left and get some ammo. Run forward and pull up to the ledge
to avoid the spiked walls closing in.
This next hall has more collapsing floors and sharp swinging blades.
Run down the hall and jump the blades. As you approach the final blade
jump and turn to the left in midair. You should land right next to Secret
#2; the Jade Dragon. Pick it up and move into the hall before the
spiked walls close in on you. Cross the collapsing floor while staying
to the right. The left wall will stop before it can hurt you.
At the end of the hall, stop at the top of the ramp and turn so you
can slide down backwards. Hang from the bottom and drop then jump to the
right to land on another collapsing floor which you fall through as more
spikes close in above. Enter the cavern and continue forward. Take
the medkit then head to the left and run past the blades.
There is a rope slide and lots of spiders in this next room. Kill all
of the spiders then go get Secret #3 which is located below the rope slide.
To get the Gold Dragon you need to look down into the canyon and locate
the tan rock with the moss. Stand above the tan rock and with your back
to the canyon, drop off, hang then drop. Jump and grab the ledge and shimmy
right until you can pull up. Continue along the path and collect
some flares along the way. Take the ladder down and continue until you
reach the canyon floor.
Those tremors you should now be feeling are the early warning signs
of an advancing T-Rex. Return to the hall and kill the T-Rex from the safety
of the passage. When he is dead, you can cross the canyon and get the Gold
Dragon. This causes a second T-Rex to appear so kill him then make
your way back to the top of the canyon. Use the rope to slide across the
canyon and land on the ledge on the opposite side. Kill the 2 Tigers which
are waiting for you, then proceed to the exit.
Venice
Lara arrives in Venice and finds herself in a dead end alley. Exit
to the courtyard and take out the Doberman as he charges. You will need
to do some side-jumping and shooting to take out the guard on the balcony
who will drop a key after you kill him. Continue down the alley until you
hear approaching footsteps then start firing and backflipping back down
the alley to take out more dogs and henchmen.
When all is safe, exit the alley and you will be next to the canal.
Dive into the canal and swim under the large door to get inside the boathouse.
Checkout your cool new ride then flip the switch to open a door somewhere
else. Return to the dock and enter the hut. Grab the flares from the table
then start climbing the ladders.
Climb each of the ladders after pressing the appropriate switch to
open the trapdoor. When you reach the roof, shoot out the windows then
drop into the hall. Climb through the second window you just shot out and
jump over to the awning. Then make another jump to the balcony and retrieve
the Boathouse Key from the dead guard you shot earlier. Return to the hall
and head right to the door you opened from the Boathouse.
Kill the attacking Doberman then continue across hall and flip the
switch to open a door high on the wall on the opposite side of the canal.
Head back to the dead Doberman and shoot out the window. Run and jump and
grab the awning. Pull up and then start jumping from awning to awning until
you reach the ledge near the door. Jump inside and flip the switch at the
end to open a canal door.
Dive back into the canal and return to the Boathouse and unlock the
door. Swim back out and make your way to the ledge by the hut. Climb
out and kill the henchman. Take his Auto-Mags before you return to the
Boathouse. Climb in the boat and head for the now-open canal door. When
you pass through the door, stop the boat and light a flare to reveal a
passage to the right. Secret #1 is waiting for you at the end of
this passage. Take the Stone Dragon then jump down and kill some rats below
you. Turn and face the ladder then turn and head right. Turn right at the
end and jump in the water. Continue on past the left channel until
you reach some Uzi Ammo. Grab it, then retrace your steps back to your
speedboat.
Light another flare and continue down the dark canal. At the bottom
of the falls you can dive into the pool and retrieve Secret #2; the Gold
Dragon.
Continue on until you reach a large underground chamber with lots of
column. Keep the boat over towards the left until you see a ledge.
Hop out and kill the rat nearby then shoot out the window and finally kill
the henchmen who arrives to investigate all the noise. Grab the ammo then
get back in your boat and head through the large metal doors and stop.
Jump out of the boat and swim back to the dock and go through the broken
window. Enter the room and flip the switch and take the shotgun shells.
Return to the dock and climb the ladder making a mental note of the doors
which are now closed. The water level and your boat have risen to the top
so dive in and flip the underwater switch to open the next set of doors
then get in your boat and continue.
Keep to your left to avoid the enemy gunfire and bring your boat to
a stop by the gondolas. Exit the boat and get on the dock. Climb on the
box then jump and grab to reach the awning and pull yourself up. Walk to
the right edge of the awning and jump to the walkway above. A Doberman
and a henchman come running at you so backflip off the ledge and kill them
both before jumping backup. Retrieve the medkit. Another guy is guarding
another speedboat further down the canal. You can kill him from up here
then turn right and head for the courtyard.
A gun crazed baddie comes running at you so kill him with your guns,
taking evasive action when necessary. Retrieve the Steel Key from his fallen
corpse and unlock the courtyard door. Go through the door and drop into
a hole to flip a switch. A gate opens somewhere else in this level and
you hear approaching footsteps. Climb out of the hole and kill the henchman
and take his ammo. Return to your speedboat and use it to ram the gondolas.
Underwater mines hinder your progress. These mines can only be triggered
by a boat. Lucky for you, you have two at your disposal. Line your current
boat up with the mines and build up some speed. Jump out of the boat at
the last minute and swim to the dock as your boat continue down the canal
and sweeps the mines for you. Grab the M-16 ammo from the fallen guard.
The Iron Door is locked so we need to find a key. Get in your new speedboat
and return to the section of the canal that raised your boat to this level.
A bad guy is waiting around the left corner, so hop out of the boat
and kill him when you get on the dock. Grab all his ammo. Get back in the
boat and continue along the canal until you reach a clothesline on the
right and a smaller canal on the left. Ram the two gondolas tied up at
the dock and exit your boat. A henchman with a bat come out of a door but
you can kill him before he even gets close. Enter the dark room and kill
some rats and flip the switch to open a door somewhere else in this level.
Return to your dock.
Before getting in the boat look up. There are some windows above. Jump
and grab the ledge and pull up so you can shoot out the windows. Climb
through and take Secret #3; the Jade Dragon from the bed. Now you can get
in the boat, turn around and take the narrow canal you passed earlier.
Keep to the left and the canal will intersect with a larger canal and you
will find the door you opened a few minutes ago with that switch.
Enter the door which shuts promptly behind you. Take the Iron Key from
the pool of water and climb the ladder to go up and kill a Doberman and
his master. Take the medkit and flip the switch. A really nasty guard arrives
on the scene and is blocking your escape to the boat. You can either kill
him by shooting through the gap between the door and the wall or if you
want to impress your friends, try doing a backflip from the ledge and killing
him before you splash into the canal.
Either way, when he is dead, get back in the boat and retrace you path
back to where you got your second speedboat. You now have the key to open
that door and kill another nasty badguy. Flip the switch by the window
to open the second gate which is blocking your exit. Return to the boat
and head back up the canal going under that walkway where you snipered
the guy who was guarding this boat earlier in the game. Keep to the left
until you reach an open door on the right. Go just past this door then
back the boat up to the door so that it is lined up with the ramp to the
left.
Jump out of the boat and enter the door until you can stand. Shoot
the henchman and grab his ammo when he is dead. Flip the switch to open
the final obstacle in your escape of this level. This is a timed sequence
ofevents and the clock starts ticking once you get back in your boat.
Anything less than a perfect performance and you will be redoing this segment
so save your game. Ready.....set......GO!
Accelerate your boat and jump the ramp, braking immediately when you
land so you can make the sharp turn at the second left into the large canal,
then make a sharp right into the smaller canal with the open gates. Make
another right at the intersection and speed down the canal to the exit...
Bartoli's Hideout
Exit at the dock and kill some rats. Go around the building to the
left, killing the guard and his rats before flipping the switch. Another
guard arrive so kill him too, taking the medkits from both your victims.
Enter the now open front door and kill the guard on the balcony and his
friend who appears on the ground floor. Grab the shells from your second
kill then shoot out the window and kill the Dobermans who jump through
when you get too close. Go to the back of the courtyard and take the medkit,
flares and ammo.
Now you need to proceed down the heavily guarded hallway. Several statues
will begin hacking at you with huge blades when you get too close. Keep
to the right and time your short running bursts so you pass by when their
blades are in the upright position. Don't overshoot and run into the next
blade. When you get to the dark end of the passage, light a flare to reveal
a switch which opens a door back out by the canal.
Run past the guards in a single continuous run this time. They will
swing but they will be too late. Back out in the big room find the sloped
wooden box. Stand with your back to the slope then jump back and then forward
and grab the ledge and pull up. Walk around to the left and pull the block
then drop down to the floor. Get below the ledge to the left of the block
you just pulled and jump and pull up. You can now turn and do a running
leap to the opposite balcony where you killed that first henchman. Take
his ammo then move to the textured wall and climb on and across to the
window.
Climb out onto the ledge and turn to the right and dispatch the gunman
on the balcony across from you. Now you can turn and do a running jump
off the end of the balcony over to an awning. You'll start sliding backward
so grab as you fall then shimmy to the left and pull up and do a backflip
to a ledge across the canal. Turn left and do another running jump, grab
and pull up maneuver. You should now be standing on a rather small ledge.
Turn and do an angled jump to the awning across the canal. You can stand
on this awning so turn and face that open door and do a standing jump and
press the grab while in midair so you enter the door instead of hitting
the wall above it.
A pair of Dobermans should charge you when you land so take them out
before they even get close. Make sure you don't back up or backflip out
of the door into the canal or you will be doing that last paragraph all
over again. Head upstair and take out the first of many attacking gunmen.
Enter the room where the first henchman came from and look in the left
corner for a switch hidden in the wall. Flip it to open a door in the previous
room which leads to that outside balcony where you killed that one guy.
He dropped some shells and Secret #1; the Stone Dragon when he died.
After you collect all of this, return to the room with the switch and shoot
out the window.
A guard patrols the landing outside this window. You can probably kill
him as he passes or you can climb out and do the deed face-to-face. Continue
down the landing and shoot out the next window and climb in. The door opens
and a guy with a bat enters along with his dog and another guy shows up
behind you on the ledge. These guys are pretty slow so as long as you keep
moving and firing you should be okay. The dog is faster to take him out
first if possible. Do a lot of flipping and use the larger room on the
other side of those doors if you need space to maneuver. You can even retreat
back to the stairs if necessary. When everyone is dead, return to the last
room and push the back of the fireplace twice to access a concealed passage.
Kill the rat after you climb up then proceed to the slope. Blades start
slicing at you as you approach so stand back and jump out and turn to the
right and drop into the water. Climb out to the safety of the wooden ledge
in the corner to survey the next deadly trap.
You need to make a quick series of jumps and the flames are on a timer.
They will go out when you jump off the ledge you are standing on, so when
ready, get your back to the wall and start running. Jump from the edge
and land on the next platform. Do two STANDING jump for the next two ledges
to arrive at the other end of this trap. If you miss a ledge or catch on
fire you will land (or can jump) in the water and try again.
The door open as you approach and a gunman and his dogs attack. Kill
them all then jump to the slope box and jump and grab and pull up onto
the lowest chandelier. Do a running jump to the right to grab the ledge.
Pull up and flip the switch to open a door behind the fire in the fireplace.
Jump back to the chandelier then turn and jump to the next highest chandelier.
Do another running jump to the ledge on the right to flip another switch
which opens a painting on the wall which conceals the Library Key.
Return to the chandelier then turn right and jump to the next highest
light and finally to the ledge above. Kill the approaching rats then continue
in their direction and jump and grab and shimmy to the right until you
can pull up. You should now be on the highest rafter so run and jump to
the wood floor by some bricks. Kill the henchman behind the bricks and
take the medkit. Be careful not to fall off as any fall from this height
is instant death.
Climb on the bricks and head left and jump to reach another switch.
Flip it to adjust the chandelier height so you can access the Library Key.
Jump back to the bricks then go down to the chandelier and jump until you
reach the light next to the Library Key. Do a running jump to grab and
pull up and get the key then repeat to get back out on the chandelier.
Jump all the chandeliers until you are on the other side then do a running
jump and grab to the ledge. You won't grab but you will land on the ledge
and this saves you from having to return to that last switch to adjust
the chandelier heights.
Exit to the window sill and go right. You should see the fire below,
so hang and drop down to land in the water and not the fire. You should
now be outside the Library door. Flip the underwater switch and swim through
the door that opens as a result. Head to the right and surface. You should
see a gap in the floor to your left. It's dark down there so light a flare
and head into the opening. This turns into a maze rather quickly so follow
these directions.
As you swim into the hole turn to the right and go around the corner.
Swim into the large opening then go through the smaller opening near the
top of the wall. Turn right after entering the smaller passage then
find the small opening to the lower-bottom-left of the wall. Enter and
immediately turn left to find some grenades before continuing back to the
right to find Secret #2; the Gold Dragon. Flip the nearby switch then head
straight up to the newly opened door where you can finally take a breath.
Do NOT climb out here or you will burn to death. Instead, retrace your
path through the maze back to the library door.
Enter the Library and kill the gunman across the room. Go through the
large doors and climb up the bookcase on the left. You can kill a pair
of rats from the small area above before jumping over to flip the switch
which opens another guarded doorway.
After you kill this guard, go through the door and climb the books
on the left. Jump towards the window then turn left and climb up. Shoot
the window then jump to the sill. Turn and exit the window backwards so
you slide down the awning. Grab the end the pull up so you backflip to
a ledge behind you. Run and jump to the roof across from your new
position, then turn left and jump to the TOP of the brick wall.
This next sequence is extremely difficult (at least it was for me)
so SAVE frequently.
While standing ON the wall, walk to the end to the top of the slope.
Turn so you are facing the building across the canal and do a running jump
to grab the lowest section of the roof. Pull yourself up and head for the
smoke stack. Stand a few steps back from the edge of the roof and jump
toward the ledge. Grab on and shimmy left until you can pull up. Go behind
the wall to find a pool of water and a pair of Uzi's.
Drop down next to the shack and kill the henchman, taking the ammo
he leaves behind. Take the Detonator Key from the table then step towards
the door and it will automatically open. Kill the gunman on the other side,
taking evasive action if necessary. Take his medkit before returning to
the main room of the Library. There is a switch on the wall so flip it
to open the door. Enter and kill 2 more gunmen who approach from the left.
Relieve them of their shells and Uziammo before continuing.
Don't use the key in the Detonator box just yet. Instead, climb to
the top of the brick wall and go to the left end of the wall. Pull up twice
so that you are now standing on the sloped roof. Shoot out the glass and
take Secret #3; the Jade Dragon from the table. Jump into the water and
swim over to the low brick wall with the Detonator Box. Use the key to
blow up the building, then kill that gunman that is above and behind you.
Climb onto the brick wall to gain access to the demolished building.
Begin the long ascent to the top of the rubble. After much jumping, grabbing
and pulling up, you will reach the top and can take the path which leads
to a dark hall and the end of this level.
Opera House
This level starts off with a rather challenging gunfight. You can run
around taking random shots at the gunman on the platform below until he
finally dies.
Then take his ammo and jump into the water from where he was standing
moments ago. Swim left around the building and climb the ladder, getting
off on the small ledge. Walk to the edge of the landing and while facing
the canal, jump and grab so you can pull up to the top. Flip the switch
to open a door in the roof then continue climbing the ladder to the ledge
above. Run and jump to the ledge across the canal then turn to the left
and do a running jump to the ledge with the swinging box. Pull up and continue
along the canal performing a running jump to the slanted rooftop. Grab
onto the edge and shimmy to the left until you reach a small ledge.
Do a running jump and a grab in midair so you arc through the opening
in the roof. Draw your guns in midair to take out the guard, then take
the Ornate Key. Start up the stairs and kill the gunman when he comes
through the door. Take his medkit and go to the top of the stairs. Make
your way back to the previous ledge with the swinging box and position
yourself so you are looking at a ledge with a small building to the left.
Do NOT try to jump through the opening in the center of that building.
The floor below the opening in the roof is lined with broken glass and
you will die.
Instead, do a running jump to land on the slope next to the right wall.
Grab and shimmy to the left until you are at the flat section in the corner.
Standing with your back to the wall, jump to the slanted roof and slide
down and grab. You should be hanging in front of the window. Drop and instantly
grab again to catch the edge of the sill. Now pull up and shoot out the
glass and carefully enter the room. The glass is just like the spikes in
the original Tomb Raider so simply WALK to pass by unharmed. Cross the
room and climb the ladder and use the Ornate Key to unlock the door at
the end of the hall.
Now we have a very unstable roof to deal with. Position Lara so she
is at the edge of a solid piece of roof and facing the wall on the other
side of the three collapsing pieces. Do a Standing Jump and begin running
when you hit the first panel. When you cross the 3rd panel do a running
jump, and when you finally cross the last set of collapsing panels do a
running jump to grab and pull up onto the ledge. Draw your guns and proceed
to the top of the Opera House.
Shoot the guard patrolling the roof then turn and lower down. While
hanging onto the edge, quickly pull back up and draw your weapons again.
Your short dangle off the edge should have attracted the attention of another
guard and a couple of Dobermans. Kill them all, then do a running jump
to the roof and continue left to kill four more guards below. Take the
medkits, shells and ammo from the dead guards then return to your previous
location to check out the swinging box.
Do a running jump and grab and pull up to a small area to the right
of the swinging box and light a flare. Drop down and flip the switch to
the left of the box. Three rooftop doors open and two gunmen show up looking
for trouble. Climb up and kill these guys then drop through the newly
opened door in the roof.
A pair of switches awaits you below. The right switch is useless for
now so flip the left one to open a grate, then exit through that grate.
Run by the hall to trigger a boulder. Stand by the wall switch to avoid
the deadly rock then flip the switch to close the grate and climb up the
ladder. Continue climbing up the grate until you are across from an opening
which would have been blocked if you hadn't so cleverly lowered the grate
before climbing up.
Drop down to the floor and kill the gunman to the left making a special
effort NOT to go underneath the sandbag. Take his medkit then head towards
the doors to the right. Making extra sure to stay out from underneath that
sandbag, kill the advancing Doberman and henchman. Turn back towards the
first gunman and continue until you reach another pair of Dobermans which
you can feel free to kill. There is a switch here which is missing a Relay
Box so make a note of its position - you will be back later.
Head around the upper walkway towards the open doors. A sandbag will
smash through the floor allowing you to look down into the hole. Take a
few steps back and do a running jump so you reach the small ledge below.
Two Dobermans and a gunman appear on the ground floor, so kill them before
dropping to the floor below. Kill the gunman hiding in the dark on the
second level from the top so he won't snipe you when you reach the floor.
Make your way to the floor and climb onto the box near the wall opposite
the stage. Jump and pull up to the walkway. Get past the broken floor
until you reach the wall with the curtains.
Go to the edge and jump forward and pull up to kill another gunman
and relieve him of his ammo. Return to the ground floor and run along the
back wall to trigger two rolling boulders. Take the medkit from the gunman
you killed from above then go into the water. Another gunman comes out
on stage and his performance is less than acceptable. Kill him and take
his Uzi ammo after you kill the Doberman coming in from the left and another
gunman sneaking in from behind. Off to the side where the Doberman originated
is a small alcove with a switch. Flip the switch to open a grate at the
other end of the stage.
As you approach the grate some more bad guys arrive for target practice.
After you have killed them and taken the medkit, jump and pull up to the
ledge where the grating was. Walk - do not run - through the glass then
turn left and do a running jump and grab onto the crevice in the wall so
you can shimmy to the left until you can pull up and flip the switch which
lowers the plank.
Run and jump back to the previous walkway and stop before your momentum
takes you into the deadly glass. Continue down the walkway and do a running
jump to grab and pull up to the ledge on the left. Jump and pull up once
more then turn and run and jump and pull up again to continue your upward
journey. Kill the rat then get the timing down on the swinging sandbag.
Do a standing jump when the first sandbag is at the end of its swing. Jump
past the second one to the ledge and flip the switch to send another sandbag
hurtling through the stage floor.
Walk carefully towards the sloped ledge then turn around and slide
down backwards, grabbing on to the edge when you fall. Pull up and backflip
through the hole in the floor and light one of your flares. Follow the
passage to the left staying along the left wall. You will enter a larger
room with a ledge and a switch to your left.
To your right is a tiny underwater passage. Swim into this passage
to find Secret #1; the Stone Dragon, then return to the ledge and flip
the switch to open a door back up above the right side of the stage. No
go back so you are once again under the hole in the stage and take the
large passage at the end of the room. Swim up and keep to the right and
you will find the missing Relay Box. Climb the ladder up through
the door you recently opened. Return to the top floor of the Opera House
and kill two more Dobermans as you make your way back to the switch where
you needed the Relay Box. Insert the box and flip the switch to activate
the elevator.
This is a tricky secret. Do not get in the elevator. Instead, wait
for it to go down then get ON the elevator and quickly jump to the ladder
and climb up into the hidden opening. WALK through the deadly glass and
pick up Secret #2; the Gold Dragon, then flip the switch to your left.
Continue through the glass making sure to grab that Uzi ammo in the second
alcove to the left before entering the door you just opened with the switch.
Return to the elevator switch and flip it so you can take the elevator
down.
Two gunman are waiting as the elevator doors open so kill them quickly
and add their shells to your ammo collection. Flip the switch to send the
elevator back up and to also give you access to a hidden pool of water
which the elevator was concealing. Jump in and head for the grating then
turn left and follow some stairs to an underwater area. Take the Circuit
Board which is lying in the corner of this room then return to the grating
you swam past a minute ago.
Go to the left and around the grate to find and flip a switch which
opens a side of the cage letting Lara surface and catch her breath. Climb
out and kill some rats then turn and jump to grab and pull up to the next
level. Kill the quickly advancing gunman then jump and pull up again
to kill another rat and a Doberman. Continue along the hall until you reach
some windows. Shoot out the glass then drop into the room below and use
the switch to open the door.
Slide down the sloped passage jumping over the deadly fan at the last
possible second. You should land on a ledge with the Ornate Key. After
you take the key, pull up to the tallest block and jump to the slope and
head for the duct. Jump in and kill the rat. Continue along until you reach
the edge of the duct then jump the gap. Turn and jump back to avoid another
deadly fan and repeat once more for the final fan.
Look up at the dark area without any fan. Jump forward from the edge
of the duct you are standing on to grab and pull up to get Secret #3; the
Jade Dragon. There is a deadly fan behind the dragon so if you can
either light a flare or just carefully WALK forward until you get the statue.
Return and hang and drop to get back to the duct below.
Head down the hall until you reach a moveable box. Pull it to gain
access to a switch which you can flip to open a door. Pull the box once
more then push it all the way into the dressing room under the first windows.
Get on the box and shoot out any windows that still have glass in them
then jump into the first windows. Another box is in here so push it out
the windows so it lands on top of the previous box. Jump and grab the top
box and pull up. Now you can reach the top row of windows so jump in and
kill the guard who has been waiting patiently for your return.
Now begin the long trek back to the Control Room using the shaft next
to the elevator. Jump and pull up until you finally reach the lock. Use
the key to open the doors then continue forward. If you failed to trigger
the boulders your first time through this area, then you need to avoid
them now. Stay along the wall and head towards the switch to open
the door at the top of the ladder. Enter the Control Room and use
the Circuit Board before flipping the switch to raise the backdrop on stage.
Return to the stage and kill the 3 gunmen and the Doberman. Get the
medkit and shells from your fallen enemies then go through the hole in
the wall to find many stacked boxes. One of the smaller ones can be pulled
out so find it and pull it twice to gain access to a hidden passage. Enter
and use the switch to lower the backdrop then exit this area and kill another
guard who should be just arriving.
Start climbing the boxes until you reach the white ledge above the
stage. Kill the henchman down below and try to avoid any sandbags
which will kill you on impact. When he is dead, look around and find the
opening above. Jump forward and pull up into this area to flip another
switch that opens a door by a swinging sandbag.
Now stand at the edge of the opening and do an angled jump to the slope
on the right. Slide down and stay along the right to do a timed dash past
the swinging sandbag. Hang and drop to get past the swinging box and arrive
at the floor.
Bartoli should arrive shortly and he seems to be particularly vulnerable
to shotgun blasts. Two Dobermans will also attack your when you reach the
floor but should fall quickly to the power of the shotgun. When you finally
kill Bartoli, take all the grenades and kill off the two remaining henchmen.
Take the medkit and Uzi clips from these two fellows then go to the other
side of the room and climb on the box to make your way back to the room
with the stacked boxes next to the entrance. There should be a button next
to the entry which will open the exit. Get onboard the airplane and take
off for the next level...
Offshore Rig
What a way to start a level - Stripped of all your possessions and
locked up! First we need to get Lara out of this jail cell then find
her weapons. There is a switch which opens the cell door but it's
on a timer so before you go flipping it you had better clear an escape
route. When you have pushed and pulled the crates so you have a clear path
to the door, go pull the switch (which I hope you have found by now).
Once you escape the alarm will sound and the bad guys start to show
up. The first one to worry about is coming from your left. Head off to
meet him, and get past him so you can lead him back to his starting location.
Dodge his gunfire and also the blows of his friend who is also waiting
here. Try to draw his gunfire so he blows out the nearby windows which
you can promptly escape through. Head right along the narrow ledge and
press the button on the wall to open the bay doors beneath the plane. Swim
inside and go over to press another button to kill the plane's engines
then return back through the broken window and do a running jump and pull
up to the top of the engine. Drop into the trapdoor on top of the plane
to find your lost Pistols.
Go back and kill those two bullies who were giving you a hard time
earlier and take the Yellow Key Card. Go back through the broken window
and head left this time to a room with some water. Dive in the water and
flip the switch beneath the tunnel opening which grants you access to the
upcoming Secret #1; the Jade Dragon. Resurface and fill those lungs for
a long dive. Enter the tunnel and follow it left then right and then
a sharp right then take the downward passage staying near the top so you
can get behind the underwater fan. Grab the dragon statue and swim back
to the surface to catch your breath before heading back to the door with
the Yellow Key Lock.
Enter the next room and press the button on the far wall to kill the
alarm. Go up the stairs to the right and spin the wheel to open the
door. Kill the rig Worker and take his medkit then proceed into the next
room and kill another workman who is coming down a ramp and through a door
which locks as you near it. Spin the wheel to open the next door and kill
a guard and get some ammo and your first batch of harpoons.
Enter the bunk area and reclaim your Auto-Mags from the right top-center
bunk then go to the end and get the Harpoon Gun from the last bunk on the
left.
Go back to the entrance of the bunk area and press the button above
the top-left bunk to open a door in the ceiling at the opposite end. Run
to the top right bunk and climb on and jump and grab to the opening to
gain access to the passage above.
Continue down the hall and slide backwards down the ramp so you can
grab on and use the ladder to climb down to the floor. We need to use those
boxes to get past the 4 burners and reach the ladder on the other side.
Pull the first one to the left all the way past the other box then go push
the second box towards the burners. Now you can do a running jump and grab
onto the ladder. When you reach the top of the ladder, head to the right
and kill another guard who also happens to have the Red Key Card on him.
Climb the ladder to get Secret #2; the Stone Dragon.
Go up the stairs and return to the room with the water from earlier
in the game. Now that you know where you are; return to the room
with the button that turned off the alarm and go up the stairs to the left
of the button. Kill the guard and his dog and take the Uzi clips.
The door with the Red Key Lock is at the top of the ramp so jump out of
the way of the rolling barrels to make your way to this door.
Enter the door and head left to kill another Rig Worker as another
sneaks up behind you and another climbs in from the right. Take the shells,
medkit and flares from the resulting casualties then return to the landing
near the entrance. Push the box once then go around it and pull it
once then go around and push it once more. Now you can go to the opposite
landing and do a running jump and grab to pull up onto the box and access
the opening in the wall.
Take the shells from the guard you kill in this passage and go to the
door with the Green Key Lock. There is also a switch and a trapdoor in
this area. Flip the switch to see that empty tank behind you being
filled with water. Return and drop down to the floor then swing across
the water tank and head right. Go over the pipes then head left until you
find a switch on the wall which opens the trap door back near the door
with the Green Key Lock. Go all the way back and drop into the trapdoor
and slide down the ramp.
Deadly Frogmen are lurking in the water so run to the right and see
if you can catch one on the surface and blast him. If you miss him or he's
not there, just return to the other end and dive in and get ready for action.
Swim toward the pillars quickly as you are being pursued by a deadly frogman.
Climb up on the closest pillar using one of the two sides with the yellow
stripes and wait for the frogman to surface. Finish him off with your favorite
weapon.
The next closest pillar has a ladder which leads to the catwalk above.
Before you climb up it, go get Secret #3; the Gold Dragon which is sitting
at the base of the pillar at the end of that catwalk where you ran to try
and shoot the first frogman. When you claim your prize, two guards will
arrive. You can either fight them here to snipe them from the catwalk above.
When you are up the ladder you need to follow the catwalk and do a
running jump when you reach the gap. Grab on and pull up and kill the gunman
who just happens to have your Shotgun. Take back your weapon then go right
and when you reach the central wall, go left and follow the catwalks. You
should spot a hole in the wall up above (the Exit) and another bad buy
up ahead guards the Green Key Card which is inside a box. Kill him, then
jump into the box. You will break through and can now take the card.
Follow the catwalk up to the hole in the wall and return to the room
with the door with the Green Key Lock, making sure to kill the guard you
meet on the way. Once the door is open you need to flip that switch on
the wall to drain the water from the one tank and pump it into the other.
Now you can swim through the opening and flip the underwater switch to
open the grate. Climb up and head down the passage to the exit...
Diving Area
Jump from the ledge over to the ladder and press the button in the
hall to stop the deadly fan. Now you can safely dive in and get the grenades
beneath the fan. Now go flip the switch near the walkway to open the sealed
door and continue down the hall. A Doberman and two guards attack from
the left so finish them off before continuing. Get the shells and Uzi's
if needed then use the pillars to get across the vat. Make sure to avoid
the swinging hooks, but if you "go for a swim" you can use the tunnel under
the water to make your way back and try again.
Kill two more guards and take their flares and the medkit. Now you
should be at the top of a long slide which dumps you right into a vat of
toxic waste. About halfway down the slope is a hole which contains
Secret #1; the Stone Dragon. You can slide forward and into the hole
where you can claim your statue before climbing out and continuing your
slide towards the toxic waste. When you reach the bottom you can
jump across the waste to the other side.
Climb up the ladder and grab some ammo then check out the slope beneath
the hole. Jump in the hole and grab the ledge as you slide off backwards.
There is a guard on duty below so get ready. Drop down and grab and pull
up while drawing your guns to kill the guard. Take all that ammo he leaves
behind. The door with the Blue Key Lock is near your present location
and the Blue Key Card is in a hole on the other side of the room. Jump
into the small opening from the catwalk. You will slide down the slope
and into the hole where you can take the card then follow the tunnel back
around and up the ladder and to the door with the Blue Key Lock.
Get ready for action as you enter this next room. Four Dobermans and
a guy with a flame thrower are just waiting to take you on. Dispose of
the dogs while keeping a safe distance from the guy with the fire. Take
him out QUICK with the biggest gun you have. It's best to kill these guys
before they ever get off a shot. If they do manage to "flame-on" then just
backup and wait until it is safe to move in and finish them off.
There should be four doors; two of which have wheels you can spin to
open them with. One door leads to stairs going up and the other has stairs
going down. Go down these stairs and eliminate the workman then push
the box out of the way to reveal a control panel with a missing Chip. Make
a note of the circular saw as you will be coming back shortly.
Before you jump into the water make sure you have found the only place
that you can get back out. Now dive in and tease the frogman so he follows
you to the surface. Climb out and fill him with lead then dive back in
and explore the tunnel he was guarding. You should find two switches inside
the tunnel - flip them both and continue along this passage making a series
of right turns. A door should open as your get near, so go through and
turn left to arrive back at the large pool. Go up the stairs and take care
of the two guards and the workman who are guarding a helicopter. Grab the
medkit, ammo and shells when the shootout is over.
Cross the large room and enter the smaller room with some burners in
the floor, a trapdoor, a switch and a button. Flip the switch on the right
and head forward and drop through the trapdoor to collect the M-16 and
some clips.
Quickly climb out and return to the button before the burner turns
back on. Flip the switch again then jump to the left and push the
button then make a dash across the room, jumping OVER the trap door and
grab the Chip. Quickly do a reverse roll and head back out of this room
and to the control panel where you can use the Chip.
After you insert the Chip, the door open. Run down the ramp and shoot
the workman across the pool from the safety of the hallway, then run across
to the medkit he dropped. A flamethrower is to your left and he opens fire
as you run past. Take care of him from the opposite side of the pool then
go to the right of the orange tank to open a secret panel. Go inside and
press the button, then return and dive into the pool to obtain Secret #2;
the Jade Dragon from the now-opened grate at the bottom.
Exit the pool and grab the Harpoon Gun which is next to the scuba gear
then dive back in and head down the underwater tunnel. When you hear the
breathing of approaching frogmen, retreat back to dry land and kill both
of them from the safety of the shore. Now jump back in and swim through
the passage to emerge in another room. Exit on the low ledge on the right
and take care of those two workmen. Now you can jump up to the top of the
wall and flip the switch to open a door back in the previous room.
Return to the previous room where a frogman and two workers are waiting
for you. Kill them all and take the medkit and Uzi clips as your reward.
Go through the door you just opened and use the switch the crane will move
allowing you to climb up and over to the other side of the pool.
Head for the corner and jump over the boxes and press the button to
get a view of the room with the door you "unsealed" earlier. Head for that
room now killing the two guards and their dogs. When you arrive, drop down
and enter the tunnel and arrive at the central chamber. A guard tries to
distract you from his friend with the Flamethrower who is sneaking around
the corner so take out the flamethrower guy first then finish off his friend.
Grab the second Chip which we need for that circular saw we passed by earlier.
Return there now.
Insert the Chip and the blade disengages and you can now take the Red
Key Card before returning to the central chamber. Use your new key card
and drop down to take care of the Rig Boss. Continue into the room with
the water and take care of the remaining Rig Workers. Take the medkit and
also the harpoons which are over by the scuba tanks. Continue through the
door until you enter a large room.
Kill the Rig Boss and the guard from above then enter the open door
to the small room to obtain Secret #3; the Gold Dragon. If for some reason
this door is shut, you will need to return to the room where you used the
Red Key Card and flip the switch. The switch toggles this door open and
closed, but the door should be already open assuming you didn't go flipping
switches earlier without me telling you to. Once you have the statue you
can approach the body in the middle of the room to take a submarine ride
and exit this level...
40 Fathoms
Not only do you need to find some air - you also need to out-swim a
Great White Shark who has selected you as its next meal. Spin around and
start swimming behind you, following all the junk on the ocean floor. When
you arrive at the ship, swim into the hole where the anchor is protruding
and find the air-pocket so you can breath. The shark is still coming so
when your lungs are filled dive down and swim into the hole below and angle
off to the right.
Head up and into the large room then enter the opening on the left
and continue on into a smaller area and take the next opening on the left.
You should now be in a room with a patterned floor so head left and swim
down towards the metal girder and flip the switch to open a door in the
floor behind you. Swim through this door and go left and follow the passage
until you see a hole above. Surface to finally catch your breath and climb
on the box that is floating here.
Head for the pile of boxes on the right and swim into the small opening
in the middle. Climb out and head to your right. At the end of the dark
hall is a switch so flip it then return to the stack of boxes and climb
them to enter the next room. Drop down to the floor and kill the workman
who tries a sneak-attack from behind one of the boxes. Grab the shells
from your enemy being extra careful not to step on the dark area of the
floor which is a giant trapdoor.
Secret #1; the Stone Dragon is just sitting there for the taking, so
go get it while avoiding that trapdoor. Once you have the statue you can
jump over the door which will cause it to open. Now you can kill off all
the bad guys from up here before dropping down to the closest box to pick
up your spoils; a medkit and harpoons. Now climb on the box in the middle
of the room and jump to the higher box along the wall so you can climb
into the opening and enter the next area.
When you enter this next room flip the switch to your immediate left
to open a timed door near the windows. Run and jump and enter the door
(the timer will stop when you are in). Dive down to get Secret #2; the
Jade Dragon while avoiding those pesky underwater creatures who would try
and stop you.
Lara now needs to get past a long row of timed burners which line the
hall. Here are explicit directions for getting past the hardest puzzle
encountered so far.
Start down the hall and turn into the dark passage and climb up into
the hole in the ceiling. Flip the switch to open the door next to the hall
with the burners.
Enter that door and get ready for the race of your life. Saving wouldn't
be such a bad idea.
HINT: When racing through this puzzle make sure you jump over the beams
and even the short walls which lead to the rooms with the switches. If
you try to climb or even stumble, you will lose precious seconds that you
don't have.
Flip the switch to turn off the first set of burners which lets you
run as far as the next switch. Flip that to open the other door then run
and enter that room to flip another switch. All burners are off for the
moment so run all the way back to the first switch to turn off the first
set of burners. You should now have plenty of time (or about 10 seconds)
to run the entire gauntlet of burners and arrive at your next puzzle.
Go into the water and kill the Barracuda. Now get ready for a puzzle
almost as challenging as the last - only this time it's UNDERWATER! To
sum it up; you need to swim through several underwater rooms, flip a switch
in the third room then swim to the bottom to flip another switch which
opens the hatch up above.
Secret #3; the Gold Dragon is also at the bottom in a tunnel by the
switch. And if your running out of air wasn't enough - let's throw
in a mess of Barracudas with an attitude which swarm in when you touch
that statue. Sound like fun? Good - Go for it!
HINT: Always slow down when making underwater turns, and always do
the Reverse Roll to back away from switches after using them. You can also
skip the mini-movies by pressing Lara's "look" button to save valuable
seconds. And if you just can't manage to get that statue, you can
always surface and fill-up on air before diving back down to get it.
Drop down into the next area and survey all the rocks and junk in this
room. Find and drop through the hole in the floor then find and pull
the box so it is under the opening. Now you can climb up and use the switch
which will dump all the rocks from above down to this level. You can now
reach two new openingand a door opposite the switch. Make your way to the
opening on the right and climb up to reach the previous level. You can
only grab the ledge that faces center of the room below to do this.
Staying along the left wall and go into the opening above. Use the
switch to open a door somewhere else in this level then drop all the way
down to the lower level and this time climb up into the left opening. Keep
along the right wall until you can climb up to a flat ledge. Do a running
jump to land on another ledge on the left. Climb up into the opening above
to find and flip another switch to flood an upcoming room.
Once again, return to the lower level and this time enter the door
and follow the passage to the room you just flooded. There is a door below
and a frogman in the water so dive in and kill him with the harpoon gun.
After you eliminate this obstacle, continue through the passage and get
out of the water fast. A workman and a Rig Boss are moving in for the kill.
When they are dead you can take their medkit, shells and 2 packs of harpoons
over in the corner. Use the switch on the wall to open the door and exit
this level...
Wreck of the Maria Doria
Kill the frogman before attempt to get those harpoons. Then you can
proceed down the underwater tunnel until you can climb out onto a ledge
and take the medkit. Slide down the slope then hang and drop to the floor
which breaks away dropping you even further.
Kill the workman and guard in this next area and claim their medkits
and Uzi clips. Pull out the moveable box in this area to uncover a few
more moveable boxes. Continue to move the first box until it is in the
hallway. Now you can push and pull the remaining two boxes until you reveal
two concealed passages.
Look for a hole in the ceiling on the other side of the room. Climb
up and kill a patrolling guard up ahead and the other who sneaks in from
the rear. Take Secret #1; the Stone Dragon from the hole then return
to the two passages.
The left passage goes to a locked bathroom so take the right passage
to the Ballroom and kill the workman and the guard on your way. Feel free
to take their medkit and flares before entering the Ballroom. Watch out
for the deadly glass as you take out the guard on the second level. Move
around to the side of the hole where there is no glass then step
back and run into the hole letting your momentum carry you to the ledge
below.
You should easily find the Bathroom Key nearby before making a return
jump to the side of the hole without the glass where you can pull back
up to the Ballroom. Return to the left passage which leads to the bathroom
and use your key on the lock behind the chair. Push the button to open
the double doors and kill the workman who comes charging out. Go through
these doors to find and push another button to open the door on the second
level of the Ballroom. Go back and press the other button to shut these
doors before leaving.
Back in the Ballroom, drop off and shimmy to the left to reach the
open door. Now you can take the ramp to the right of the door up
to the second level.
Take the ammo from the guard you shot earlier then continue on until
you can do a running jump to grab a ledge which has Circuit Breaker #1.
Take it then return to the door.
You should now be in a hall with several doors. The first door on the
left leads to an empty room but open it anyway. The only other door you
can open (right now) is the door on the right with the wheel. Spin it to
open the door then enter and drop to the floor. Move the box until you
can reach the switch then use it to open the door above. Move the box up
there so you can reach the door.
Continue through the next room and up the ramp to deal with another
guard, then head for the next room which has a box in it.
Move this box so you can reach the switch above and take the Rusty
Key that was under the box. You can now return to the hall and use the
key in the door opposite the open door to the empty room. Enter and drop
to the floor and move the box so you can pull out the box above. After
you pull the first box and push the second one, you should find a passage
to the right. The floor will break away here and there are also barrels
which will roll over you if you try to simply dart across the collapsing
floor. Instead, run a sweeping arc to collapse ll the panels while avoiding
the barrels. You should end up where you started.
Heavy breathing should tip you off that another bad guy is lurking
in the vicinity. Head around the left corner and take care of the guard
then return to the tiles where the barrels came from and go get Secret
#2; the Jade Dragon. This is tricky as a lone barrel is waiting to
crush you. Jump up to the sloping passage and as you pull up you should
hear the approaching barrel. Jump back then to the left to sidestep the
barrel then you can proceed up the passage to claim your statue.
When you arrive at the room with the grate floor and a boat below you
need to drop down to the boat and flip the underwater switch over by the
ladder. This opens a timed door up above so get back on the boat
and pull up to the floor above and run through the door. Flip the switch
you find in here to permanently keep the door open, then begin a series
of jumps between the two sloped areas.
Keeping jumping until the pit below closes then you can stand and pull
yourself up into the opening. Flip the switch to open up a section of the
wall back past the area with the boat.
Return to the newly exposed area and kill the workman and the guard
then push the button on the left to open a timed trapdoor. Run around the
pool and dash through the trapdoor before it shuts. Go get Circuit Breaker
#2 which is down to your right. Taking this item opens the exit which is
also on a timer.
Grab the medkit then go and press the button on the wall to drain the
water where the boat is. Trip the exit open again and return back to the
area with the boat. Jump down onto the boat then spin the wheel to open
the door.
The passage leads off to the left where there is a trapdoor to the
Bathroom. The double doors should form a bridge for you to cross
over and get Circuit Breaker #3. If the doors are open you will need to
go past the trapdoor to Find the button which shuts them. Now with all
three Circuit Breakers, drop down into the Bathroom and kill the guard
and workman and take their ammo and harpoons.
Return to the pool room from the beginning of this level and get the
medkit from the corner of the room. Take a deep breath and swim through
the passage and flip the switch at the bottom of the tall shaft which will
open the door up top. Now swim up and out through that door and kill
the worker, guard and boss. Use your M-16 to kill them quickly then take
their medkit, shells, and Uzi clips. Plug in those breakers into their
slots then move the box under the opening above and climb up. Take care
of another workman then flip the switch to flood the room up ahead. Jump
across the overhead ducts to reach this area.
Follow the passage and kill the Barracuda when you wade into the water.
Grab those harpoons over to your right then head through the exit to the
dark passage on the left where you can kill another worker. Make a note
of the Cabin Door then continue left to find some ammo. In the room with
the windows you need to spin the wheel to open the door. Enter and flip
the switch then run to the other side of the room through the timed door
to get some flares. Push the box and use the switch to open the trapdoor
at the end of the hall.
Go to the trapdoor and jump into the ocean. Climb out and wait for
all of those dangerous underwater obstacles to start swimming towards you.
Wait for most of them to appear below you - which means they aren't guarding
the key - then jump in and begin the race for the key. The fish are fast
swimmers so try not to make and drastic course changes. Swim through the
opening up ahead and turn right. The windows should now be on your right
and the Cabin Key lies behind the rocks on the left.
Dodge the shark while getting the key then make a sweeping circle back
around toward the opening you swam through a minute ago. The pack of fish
should still be pursuing so head for the opening. As you exit through the
opening look for a cave opening across from where you exit. Swim into the
cave and stay along the right wall until you can see a small opening above
you. Swim to the surface and breath and take Secret #3; the Gold Dragon
while you rest for the final race back to the ship. When you are ready,
dive down and exit the cave and return to the trap door dodging the fish
as needed.
Climb up through the trap door and turn left and return to the Cabin
Door and use that key. Enter and flip the switch to open a trapdoor outside.
Now go push the box to flip another switch before returning to the cabin
where an opening in the ceiling should be waiting. Climb up and proceed
down the passage until you drop into the next room. Make your way around
to the right to the hole in the floor. Turn and run into the pool room
and stop before you go in the water. Kill the guard and the boss and take
the M-16 ammo. Dodge the shots of the frogmen from below and if you
need it, go get the M-16 from the dark passage.
Kill the frogmen then jump into the water. If they refuse to make good
targets then jump in and tease them then climb out and shoot them when
they eventually surface. When both are gone dive in and move the barrel
to reveal the passage which leads to the exit....
Living Quarters
Hang a left as you being this next underwater level and pull the lever
to open the trapdoors ahead. Enter and cross the next room taking care
of the crewman on the way. Jump to the flat area to find a switch up above.
Go to the other side of the room and out through the opening. Continue
down the passage and eliminate the workman and the guard and take the harpoons
for your efforts.
As you exit the passage you will need to backflip to avoid some barrels
then kill the crewman who arrives on the scene. At the top of the ramp,
grab onto the ledge and shimmy over to the switch and use it to turn off
those burners. Head to the left and enter the next passage to find and
use another switch. Drop through the hole to arrive back at the piston
room.
Jump and grab to reach the first piston then begin to cross over the
rest of them. Kill the guard up ahead then turn right to do a running jump
to get to the ledge with Secret #1; the Stone Dragon. Once you have your
prize, do another running jump and grab and pull up to continue.
Follow the winding hall until you reach a box which you can push to
open the way to a second box. Push the first box two more times then you
can move in to push the second box. Drop down through the hole to flip
the switch then jump back up and grab and pull back up to the box area.
Return to the pistons and climb back across to the other side. With the
pistons in their new position you can now reach the ledge to the right.
A running jump with a grab should let you pull up and flip the switch to
flood the room with the burners.
Return to that room and pull the lever which opens the door. Swim through
the door and kill the frogman on the other side from the safety of the
room to the left. When he is dead and your lungs are filled you need to
open that trapdoor in the ceiling of the large room. Swim into the cave
and head left. Try to keep to the left side of the cave and the Giant
Moray Eel may just not kill you. Flip the switch then head for the trapdoor.
Stay out of the moss or you will get Tangled and drown.
Kill the guard up above as you exit the trapdoor. Use the switch to
open the door on the opposite side of the catwalk then enter that door
to find two switches. Flip the switch on the right then immediately flip
the left switch to raise some metal devices behind you. Flip the first
switch and jump right then left then throw the left switch. Reverse roll,
then run and jump forward and grab to shimmy to the right until you reach
the ledge with the switch to open the trapdoors.
Head for the corner where the trapdoor is. Facing the lower slope,
do a series of jumps between the slopes to grab and pull up to the top
ledge. Cross over on the ducts and move the box out of the way. Shimmy
past it and continue along to the large metal beam in the center of the
room. Continue along the ducts until you can jump into the opening in the
wall on the other side. A workman is to your right so take care of him
before proceeding.
At the end of the hall go to the area where the workman came from.
Below is Secret #2; the Gold Dragon which is protected by deadly glass,
so jump over and pull up into the upper area and fall through the floor.
Take the statue and walk through the deadly glass until you can pull yourself
back up to the hall.
Continue on and slide down the ramp and shoot the Barracuda which waits
in the pool below. In the corner is a collapsing panel which leads to Secret
#3; the Jade Dragon. Stand on it just long enough to have it start to break
then pull up and kill another pesky fish before swimming through the opening
to collect this level's final secret.
Use the pillars to make your way to the top of the slope. Watch out
for the collapsing floor between the two pillars by the window. Immediately
jump to the taller pillar before you fall through. Shimmy across to the
right and pull up. Continue up the slope and drop into the hall and
kill the guard up ahead on the right. Proceed down the walkway and kill
another guard to your left. Pull the box at the end of the room to open
the way to the Theater. Head back and jump over the balcony.
Kill the crewman and the guard who appear below the balcony. Drop into
the pit where these bad guys used to be and move the box to reveal the
Theater Key. Push the box back to climb out and kill the boss who
has just arrived. Head for the Theater and kill the crewman who is
to the right of the theater door. Enter the theater and kill another crewman
to the right unless he was already waiting behind the door in which case;
kill him where he stands.
A boss and crewman are on the right balcony so kill them and flip the
switch nearby. Then go pull the curtain on the stage and kill the workman.
You may want to light a flare to find the button across the pit of glass.
Press it to flood the pit back in the previous room where you found the
Theater Key. Return to that area, killing another boss on the way.
With the pit full of water, you can now make it across and enter the passage
and exit this level...
The Deck
You start this level under immediate attack from a Flamethrower and
a workmen to the right. Take care of them quickly then continue around
to the right and add the Grenade Launcher to your arsenal. Now head back
to where you started and dive in the water to the right. Exit on the left
landing to avoid the circling barracuda and kill them from their. Then
proceed across the ledges to your left to obtain the Stern Key.
Jump back in and facing the hull, turn left and head down to the opening
in the rocks. Enter then head right and finally left before going up to
the hole. Exit the water firing at the approaching workman. The giant propeller
is blocking your exit so keep going until you find and kill another Flamethrower
standing by a trapdoor. There is a dead end below so head for that stack
of crates. Push the first one then climb on top and push the top box. Drop
down and pull the first box then go behind it and push it over to the ledge
where the Flamethrower was. Now you can go and move a third box to
reveal a door. Use the Stern Key.
Enter then swim down and head for the switch on the right wall. Use
it to open the dead end from the previous paragraph Return to the trapdoor
and flip the switch to drain the room behind the Stern Key door. You will
need to kill another boss along the way. Now you can move the box to find
the passage leading past the propeller.
You should arrive at the raft so jump in the water and head left and
exit quickly to dispatch another workman on shore before dealing with two
more frogmen in the water. Facing the raft, you can jump in and swim down
and to the left to find Secret #1; the Stone Dragon hidden in the plants
by the rocks.
Take the statue then turn around and head left around the rocks to
the tunnel. Watch out for the approaching Barracuda and kill him
from the safety of dry land. Continue down the tunnel, ignoring the left
fork, and get the medkit by the hole in the floor and use it to totally
heal yourself. Hang from the lowest end of the ledge to reduce your
damage before dropping into the hole and land on the box. Take the Cabin
Key and go on a shark hunt.
Kill the first two sharks then kill a third shark who is lurking over
by where you got the dragon statue. Now return to the tunnel and this time
take the left fork. Continue up the winding passage until you reach
the upper deck. Explore the area a bit before dropping down to the deck
by the pool and kill the Flamethrower and a few friends before approaching
the strange looking panel on the wall of the pool. A frogman swims out
as you approach so kill him then take Secret #2; the Gold Dragon that he
was guarding.
Some Uzi and M-16 ammo is partially hidden by those boxes near the
pool. Scarf it all up then head over to where you can see the area
where you found the Grenade Launcher earlier. Do a running jump to the
flat ledge then do another running jump to grab and pull up to the walkway.
Continue forward and do another running jump to the orange sloped surface.
Head right until you can see the stacked boxes below you. Hang here and
drop then grab immediately so you can shimmy left and pull up. Now do a
running jump in the crack in the wall.
Continue down the tunnel jumping across the platforms. Take care of
the workmen who would try and stop you. Exit the cave and do a running
jump to grab and pull up to the roof. Head across the roof and to the left
and jump over the alley to find and enter the trapdoor. Kill the workman
and load up on ammo. Head for the door which will open automatically
and pull the box to reveal a switch. Flip it to open a door on the upper
deck. Go out and up and to the right to the door you just opened to find
M-16 ammo and the lock which happens to match your Cabin Key.
Fall through the collapsing floor and press the button you find there
to open the final door on the upper deck. Follow the cave to the hole in
the floor and retrieve the Storage Shed Key. Now you can go to the Storage
Shed which is by the propeller. As you head back along the walkway by the
orange sloped surface Secret #3; the Jade Dragon waits for you in a small
cave. Jump to the left of the cave entrance then shimmy right until
you can pull up and take your prize. Watch for the glass when you
leave. Jump over the glass and get ready for a big fight when you land.
Two Flamethrower guys are guarding the Storage Shed. Take care of these
deadly enemies quickly (I recommend the M-16) then open the shed with your
key to claim the first Artifact of the game - the Seraph.
Tibetan Foothills
Follow the trail at the start of this level. Take care of the Eagle
as you proceed down the trail and down the slope to a large area with even
larger snow boulders ready to crush you. Jump past the first ones then
run to the left passage to avoid the rest. Jump through the ice then as
you hit the icy slope, jump again to land on the path to the right. Follow
the path to a large canyon with a hut and a snowmobile. Kill the attacking
eagle before proceeding.
Turn and hang down and drop to start sliding down a slope. Grab again
so you hang from the bottom edge then drop again to the cave entrance.
If you miss the ledge you can always try again by climbing the ladder then
jumping back to the slope to slide and repeat the grab and drop. Follow
the cave until you can jump in the pool and cross over. As you exit the
water all those sharp icicles will fall on you. Drop back into the water
to avoid them before climbing out onto the textured surface and up to a
hole in the wall.
Take the left passage from here until you arrive back outside where
you can do a running jump to the next ledge followed by another running
jump to the ledge by the hut. Nab the medkit then climb up the cliff to
the hut. Kill the two mercenaries who are guarding the snowmobile then
go get Secret #1; the Stone Dragon from the ledge to the right of the cave
entrance.
Now you can proceed down the passage and kill any enemies you encounter.
When you arrive in the open area with the ramps you need to perform a series
of jump until you are ready to enter the cave with the large stone blocking
the way. Jump over the wall on the first ramp. When you reach the long
ramp leading towards the wall, you will want to kill the leopards lurking
to the left. Jump the gap and hop on the snowmobile and jump it across
staying to the left. Another jump should take you to a fork in the
trail where you can park and proceed on foot.
Head to the right and grab the grenades before climbing the ladder
to flip a switch which opens the gate up ahead. Kill some more mercenaries
before getting back on the snowmobile and heading through the gate you
just opened killing another mercenary along the way. Leave the snowmobile
behind in the large cave, and kill two more advancing mercenaries.
Head out onto the ledge and do a running jump over to the ledge on
the right to obtain Secret #2; the Jade Dragon, then return to the snowmobile.
Two leopards will be milling around the area so kill them before making
the big jump. Continue left while avoiding more of those giant snowballs
until you reach a cave. Dismount and enter the cave.
A short exploration of the caves reveals a passage to the left as well
as a switch by a gate and a ladder. The ladder is what's important now,
so return outside and head for the ladder. Jump over it then grab the ledge
as you slide back down. Now climb down to the cave and get the Drawbridge
Key and continue on until you reach the ice walls. Kill the mercenary behind
the ice then head for the hole to get some grenades and kill three leopards.
Return to the ladder area by doing a running jump then a grab and pull
up to get back to the snowmobile.
Now you can use the key to lower the bridge so you can ride over to
the warning sign. Dislodge all those giant snowballs before attempting
to ride across this area. At the bottom of the avalanche is the Hut Key
which is guarded by a mercenary riding a snowmobile equipped with machine
guns - not a factory option! Kill him from relative safety of the area
to the left of the key. You can take his snowmobile when he is dead
but it won't make the jump you need to make on your way back so you may
as well leave it behind. Take the Hut Key and begin the long trek
back to the hut.
Back at the hut, enter to find the M-16, ammo for the Uzi and some
medkits. Flip the switch then dash for the door to kill the advancing
enemy. Keep above the enemy and pick them off one at a time. When the battle
is over you should have a new snowmobile complete with machine guns. A
nearby ladder leads down to Secret #3; the Gold Dragon. Avoid the rolling
snowball by jumping left before claiming your prize. Climb back up and
get on your new snowmobile.
Two more guys on snowmobiles are waiting up ahead. Let them come to
you and take them on one at a time. When they are dead, continue to the
other end of the valley and push the stone to continue. At the edge of
the abyss you can shoot the guy below to your right. Now ride your snowmobile
right off the cliff and watch as Lara leaps to safety as the snowmobile
is consumed in a fireball below. Pull up onto the ledge and take
the trail to exit this level...
Barkhang Monastery
A gang of mercenaries greets you as you arrive at the Monastery. Start
fighting them best you can until a Priest and two Monks arrive. Monks hate
mercenaries and will fight them whenever they see each other. Monks will
not attack Lara unless she attacks them first, so watch out for "friendly
fire". When all the "enemies" are dead you can climb the ladder across
from the double doors. Watch out for the birds who attack while you climb
then jump to the ledge to the right and finally jump to a slope to slide
down to grab the crank.
Drop and hang then drop and grab the ledge below to shimmy left and
enter The Monastery through the window. A Monk should pass by to your left
so follow him until you reach the locked door to the Strongroom. A mercenary
should break through a nearby window so grab the grenades from the ledge
outside then return to the hall and head for the door on the left.
If you haven't already kill the mercenary then he should be following
you, so lead him past the Monk and let him do your dirty work. Now you
can climb the ladder to the walkway above the Monastery's main room where
you will find the Main Hall Key being guarded by a Monk. Walk around the
walkway then follow the path past the rolling boulders.
Find the box where the second boulder came to rest and push it. Then
go to the pool and jump in. The current is strong and you will be pulled
to the bottom so find the underwater tunnel to escape the current. Follow
the tunnel until you take a tremendous plunge into a pool and darkness.
Use a flare to light the passage and begin the dangerous journey past the
deadly doors. These doors are similar to the swordsmen guards back in Bartoli's
Hideout. Inch up as close as you can get then run past them.
When you reach the ladder you can climb to the room above and team
up with a Monk to kick some butt. Move the boxes to reveal the exit then
take Prayer Wheel #1 from the dark area. Taking the wheel trips the burners
so hug the right wall and jump from the where you tool the wheel to the
edge closest to the first burners. One more jump should take you over the
second row then you can return back to the Main Hall and use that key.
Past the door is a Priest and two more Monks. They will assist you
in combat if you lead them over to the railing. Enter the door on the right
and continue through the room to the passage on the other side to the left.
Do a running jump over some blades then head down a long hall and enter
the left door to acquire the Strongroom Key from a Monk.
Return to the Strongroom and obtain the Rooftop Key. Now return to
the hall where you first saw the Monk after coming in through the window.
This time take the door on the right to enter a room with a locked door
which just happens to fit your new key exactly. Hug the left wall to get
safely past the rolling blades and continue to the next passage.
Behind the gold statue is a switch to turn off the burners in the upcoming
hall. Flip the switch and make a run for the door on the left about
halfway down the hall. Enter the room, running past two Monks and climb
up the ladder. The Monks will take care of the mercenaries but feel free
to help if you want. Head for the courtyard to find and flip another switch
which opens a pair of trapdoors. Break the glass to obtain the Gemstones
needed to open some upcoming doors.
Around the corner is a switch so use it and then use a Gemstone between
the gold statues to open a door. Enter and pull the box two times to get
Prayer Wheel #2. Now return to the area where you got the Strongroom Key
and climb the ladder. Do a running jump to pull up onto the hand of the
statue then you can climb to the higher hand and finally do a running jump
to the statue's head. Go across the head to reach the next hand so
you can use a Gemstone in the socket up above to open a trapdoor below.
Before you jump into the trapdoor, head for the hall by the base of
the statue and circle around and jump to the ramp and pull up to get Secret
#1; the Gold Dragon which is waiting behind the statue. Back in the hall
you should pass another Monk on your way to the room on the right. Pull
the box to the left out and put in between the barrels. Now you can move
the next box to get the ammo out from under it. Now you can push the next
box so you can get behind it and push it next to the door.
Now move the boxes so that one is in front of the door and the other
is next to the stack of boxes. This should allow you to pull the top box
out to reveal some harpoons. Return to the hall and head right to pass
by three Monks on your way to the room on your left. The room is filled
with water which needs to be drained before proceeding.
Before you drain the room you will want to get Secret #2; the Stone
Dragon. Swim to the far side of the room and into the small opening
past the ladder to obtain the statue. Now you can return to the previous
room with the trapdoor you opened earlier. Drop down and follow the passage
until you find a switch. Flip it to open a door then enter that room and
push the box to drain the room you just got the dragon from. With the water
drained you are unable to reach the opening which previously housed the
dragon, but you can push the box on the ledge to obtain Prayer Wheel #3.
Now you can head for the passage leading from the room at the end of
the large hall. Take care of the mercenaries then get ready for a truly
evil puzzle. Head for the burner which extinguishes as you approach.
Jump and dive over the burner and into the tunnel beyond avoiding the deadly
spikes swinging back and forth. Turn and climb up to the ledge and wait
for the blades to roll past to the left then jump over the hole. The next
burner should turn off and you can run to the next passage. Climb up to
the right ledge to spot the door with the rolling blades between it and
you.
Do a timed run into the door and obtain the Trapdoor Key then return
to the hall with the rolling blades. Dodge the blades as you make your
way to a small passage on your left and trigger a blade trap. Make your
way past both of the deadly blade traps to obtain Secret #3; the Jade Dragon
before returning to the room where you obtained the last key.
You should now be back in the room you drained earlier so use the Trapdoor
Key to open and enter. Climb up to find a switch which opens the double
doors back near the statue and lets in some mercenaries. Outside, you need
to follow the trail until you find the ladder behind the rocks to the left.
Climb up and head for the bridge shooting the eagle coming in from behind
and the mercenary up ahead. Kill some crows after you go across the bridge
then make your way to the top of the building by using the well spaced
ledges. Enter to obtain Prayer Wheel #4.
Now Lara needs to get back to the room where you obtained all the ammo
by moving the boxes. You will pass by those double doors you opening a
few minute ago so watch out for the mercenaries you let in. You may get
some assistance from the nearby Monks during this fight. Enter the room
with the boxes and take the passage. Grab when you start to fall in the
trapdoor and you will catch onto a ladder. Climb up and continue down the
passage taking a right then a left then head up the stairs towards the
window.
Mercenaries swarm in behind you so leap out of the window. Another
Priest and two more Monks are down below so flip the switch on the wall
to open the door. The Priest and Monks will go fight the mercenaries.
Go help them out as they are seriously outnumbered. When everyone is dead
you can then climb the ladders up to Prayer Wheel #5.
Now that you have all five of the Prayer Wheels you can return to the
statue room and go to the room on the left. Use the Prayer Wheels on the
sides of the large double door to open a small door to a ramp which leads
to the area where you can use the Seraph to open the final door and exit
this level.
Catacombs of the Talion
Head to the side of the stairs and grab the crack in the left wall
and shimmy right until you can pull up to obtain Secret #1; the Stone Dragon
and some flares. Climb down the ladder and kill your first Yeti then flip
the switch to open the door above. Climb back up the ladder and slide then
backflip to the ledge and kill the leopard.
Kill a pair of mercenaries as you head down the stairs and more leopards
attack as you explore the area. Grab the medkit after you go through the
open door. Your next quest is sitting in that cage up above so run
up the slope to trigger the snowballs. Dodge them as you make your way
to the ledge on the right then run across the floor which crumbles beneath
you and climb the ladder above the deadly spikes. Climb to the top and
backflip over to the switch which raises the cage and lets you take the
Mask. The pool will now drain and the floor opens up.
Go back down and jump the pit with the spikes and use the Mask next
to the gate. As soon as you arrive on the next slope, more snowballs start
rolling towards you. Climb onto the left wall to avoid the snowballs. Four
leopards will now arrive to add to your excitement. There are more snowballs
waiting to crush you should you decide to return to the slope. Find the
ladder which is to the right of the snowballs starting position and climb
it to reach a ledge with some grenades. You will need another Mask to continue
up here so instead return to the crack in the wall.
Four leopards surround you when you venture into the area past the
crack. Continue towards the glacier where more leopards challenge
you. Climb the rocks to the left to discover a pool in which the second
Mask lies. Mercenaries will be waiting for you as you make your way
back to the ledge where you obtained the grenades. Use the Mask and enter.
Four yeti are locked up in this room - that is until you flip the switch
on the wall which turns on the lights and opens the cages. These guys take
a lot of ammo so just keep plugging them with everything you've got. Use
the stairs to your strategic advantage. When they are all dead you can
use the block to keep the bars open over by the switch. Flip the switch
and grab the grenades from the hall before returning to the crack in the
wall. More mercenaries are waiting.
Head through the open door as more snowballs roll toward you. Make
your way to the safe zone over to the left of the rope bridge and the snowballs
will roll past. Now you can continue up and do a running jump to grab onto
the ladder and climb to the top of the glacier. Dive into the pool below
and exit to the shore to avoid the barracuda and frostbite. Continue into
the next room and head left.
When you are standing on a ledge and getting ready to jump to the next
turn and find the ladder. Climb up and go right to drop onto a sliding
ledge. Do a double jump to land on a flat ledge where you can obtain Secret
#2; the Jade Dragon. Jump to grab the ladder to return to the mission at
hand. Continue across the pool and climb up the block near the door.
Do a running jump to grab the bottom of the ladder and climb to the top
where you can jump back to land on a ledge with a switch. Flip it to open
the door below then return to the ground and enter the door.
Dodge and attack the leopard which pounces from the left. When he is
dead you can flip the switch to open the doors back where you used the
first Mask. Now you need to go all the way back to those doors and enter.
After you enter, do a running jump over the pit and kill the leopards before
you drop down to their former location. Flip the switch you find here to
open the doors and kill the last leopard when he arrives. Grab the items
from the corner before you head back up.
More snowballs lie ahead. Jump forward to send them rolling your way.
Jump back then forward again to land on the other side of this minor trap.
Another slope and more snowballs, but this time after you trigger them
they will break through the door at the bottom allowing you to enter. Stand
on the left floor panel to open a door and carefully enter this room.
This room is full of spikes so WALK when you enter. Right after you
enter turn to the left and climb the textured wall surface to reach the
ledge above which has Secret #3; the Gold Dragon. Return to the floor and
walk towards the door leading to the previous room. When it opens you need
to jump through and land on the ramp. Jump forward over the snowballs to
trigger a floor panel which opens the door to the exit. Immediately jump
back and do a reverse roll and jump back into the room with the spikes.
Make your way to the exit door then do a running jump to reach the ladder
which you can them climb down and enter the tunnel which leaves this level...
Ice Palace
Shoot the bell to open the door which leads to several Yeti in cages.
The floor has several springboards which will catapult Lara towards the
ceiling. The small springboard over to the right will launch Lara
up to a ledge where you can obtain a medkit. Return to the floor and line
up with the springboard and the bell opening in the ceiling. Start shooting
as you leave the ground and hit the bell in midair top open one of the
nearby gates. When you land, you can grab the ledge to stop your slide.
Now run towards the open gate and hit the larger springboard. Grab
in midair to hang onto the ledge where you can pull up and grab the Uzi
ammo before flipping the switch. This frees the Yeti which you can dispose
of before continuing. A hole should be accessible now that the cages are
down. Inside you can get a medkit and kill another Yeti before flipping
the nearby switch. In the narrow cage, find and pull the moveable block
out then push it to once side. Secret #1; the Gold Dragon sits on
a pillar if you have the nerve to take it. Don't bother trying to
jump over to it - a handy invisible bridge is already there. All
you have to do is walk over and take it.
Return to the main cage room to find a new ledge which the last switch
created. A small springboard below will shoot you to the ledge so
you can grab on and pull up. Another bell is up here and you need to jump
and shoot it to open the remaining gate. Return to the main floor by sliding
down the ledge and hanging before you drop to avoid taking damage. Go through
the two open gates and spot the next springboard and the ledge above.
Head to the left so you can line up your approach to the springboard
with the ledge. When you launch you can grab the ledge and pull up and
backflip over to a sliding ledge. Continue to jump as Lara jumps back and
forth between the two sloped ledges. Now make Lara jump to the right and
continue jumping until you see another bell. Shoot the bell then start
jumping to the left to return back to the flat area to the left.
to the locked door to find it is now open. Head up the ladder and get
off on your left to do a running jump over to the walkway. Kill the Yeti
that attacks from the left then take the flares and continue until you
reach some tigers. Kill them then light a flare to locate Secret #2; the
Stone Dragon, which is hiding in the darkness. You can jump over the ramp
to get it. Follow the ramp to the locked door on the right and head
down the cave. Take the medkit on the left and follow the tunnel killing
some more tigers before you finally obtain the Mask. Return back to the
previously locked door to find it is now open. Continue along the path
and kill the Yeti when you drop down. Another Yeti waits for you below
and you must shoot him through one of the holes.
Spikes line the floor over in the dark area so head over to the opposite
end of the room and grab the medkit. Now you need to examine the beams
for one with a different texture. When you find it, you need to hang and
drop down into the center of that hole. Light a flare to reveal a medkit
and some ammo and there's even a place for your Mask over by the window,
outside on the ledge. With the Mask in place, head off to the right to
find the door that just opened in the dark area.
Head across the bridge and take the flares on your way up to the ledge
with the switch. Flip the switch to melt the ice and uncover the Gong Hammer.
As you head towards the pool, two tigers attack. Kill them then go get
the shells by the glacier and the Uzi clips from the pool. Taking the hammer
will release the barracuda so swim past it and into the next room where
you can kill another Yeti then return to take the Gong Hammer.
Return to the area where you previously killed the three Yeti and kill
a forth one approaching from the left. You can disarm the icicle by the
door by pulling up and dropping down from the side of the ramp. Kill another
Yeti beyond that door and take the Grenade Launcher if needed. Now you
can head down the right passage to the Ice Palace.
There are some more snowballs beyond the opening ahead. The first two
waves will roll past as you near the opening but you will need to jump
back to avoid the third set after you trigger it. Go through the opening
and head off to the left as more snowballs coming rolling toward you. Over
to the right is a block which you can jump to and avoid the snowballs.
Continue to a steep slope then slide down backwards so you can grab
the edge and shimmy to the left until you are lined up with a ledge behind
you. Pull up and jump back to land on the ledge then proceed to the next
obstacle. The wall of ice can be climbed so get a running start and jump
and grab on then climb up to the cave above. Slide down the steep slope
which leads to the Palace. Make sure to hang before you drop to reduce
the damage from the fall. The Gong awaits so get out your Gong Hammer and
give it your best shot.
The Palace doors should now be open, but before you enter, go get Secret
#3; the Jade Dragon. Head to the left of the Ice Palace and find the ladder.
Climb down and head left. You'll want to light a flare to see where you
are going Continue down to the second ledge and flip the switch to open
the hut which is just outside the Ice Palace. Climb back up the ladder
and return to the hut to get the final secret for this level.
You can now enter the Ice Palace and claim the big prize for this level
- the Talion. Of course every big prize has equally dangerous consequences
and this one comes in the form of the Guardian of the Talion; a giant wingless
Eagle creature who appears after you have claimed the Talion and try to
leave the Palace.
This guy is pretty hard to kill. A dozen grenades should do the job
nicely if you have that many and can aim them well. You can also use the
hut for shelter if you need to heal yourself or something. If you are feeling
"lucky" there are Uzi clips and a medkit inside the Guardian's cave. Once
the Guardian is dead your adventure continues....
Temple of Xian
After you jump over the swinging blade you will find yourself sliding
down a slope towards a waterfall. As you slide you need to jump and turn
so you land and continue to slide backwards. Grab the ledge as you fall
then shimmy to the left and pull up to claim Secret #1; the Gold Dragon.
Don't ask me how you would have figured that out on your own.
Now you can jump, dive or drop into the pool below. Eliminate the fish
before you begin your exploration of the area. A medkit waits for you in
a short underwater passage - everything else must wait. Exit the water
over by the Temple Doors and claim the shells on the left then go on a
Tiger hunt as two of them are waiting to jump you over by the stairs.
Head up the stairs and use the springboard to launch yourself to the
room of the temple. Go flip the switch on the other side of the roof to
open a trapdoor above the ladder and summon an Eagle. Kill the Eagle as
you head for the trapdoor. Make sure to hang and drop when leaving the
roof to avoid unnecessary damage. Now you can climb the ladder and kill
that Spider before he gets too close.
Enter the large room and take the ladder down. At the bottom, drop
and grab to cling to the ledge. Pull up and look down to see Secret #2;
the Stone Dragon. Find and use the crack in the wall to shimmy right
to get the dragon, then shimmy back to continue the adventure. Kill another
spider as you near the red liquid then jump to the ladder and climb up.
You should soon arrive in a room with a pit full of spikes.
Go to the wall opposite the pit and climb up and over to the right.
When you are against the right wall do a backflip to land on a ramp
then jump immediately to land on top of the wall. Continue along the top
of the wall until you can see the plank on the other side. It's going to
break away when you hit it so make sure to be standing on the port on furthest
from the wall when it does. Grab some shells from the block below then
do a running jump from the left of that block to land on a sliding slope.
Jump again before you hit the spikes to land on another ramp then jump
again and turn to the right to land on another slope which you can slide
down to safety. Grab those grenades while your here then climb up the large
block and then onto the second before grabbing the ledge above. Now shimmy
along that ledge to the left until you can pull up and flip the switch
to open the main Temple Doors. The nearby path should lead you back to
the waterfall and the doors you just opened.
Only four of the eight statues in this room will attack and those are
on proximity triggers so if you keep your distance you won't have to mess
with them. Grab the M-16 ammo and head for the open door. You should now
be on a ledge overlooking the room below with the red liquid. Do a running
jump and land on the first ledge and slide forward, jumping when you reach
the bottom to land on the next ramp. Slide and jump again then two more
jumps to grab onto the ledge and pull up. Now you can climb the blocks
and continue around the top of the room doing one last running jump to
grab and pull up to reach the exit.
Continue down the short hall towards the switch. A trapdoor will open
and you will fall in. After you get back up, immediately start running
toward the switch as the walls start to close in. Flip the switch to open
the door behind you then do a reverse roll and head for the door before
the spiked wall gets you.
Continue down the passage until the first red rock comes rolling towards
you. A quick jump back then to the left will send it rolling harmlessly
past you. The second rock is triggered when you near the top left corner
of the ramp. The third blocks your way to the ladder so you need to trigger
it then avoid it before continuing up the ladder. At the top of the ladder
is a very dark room so light a flare to check it out.
Flip the switch to the right of the exit then reverse roll to kill
the tiger which is pounces from behind. Climb up into the open passage
and head towards the blades. Face away from the blades and go to the far
left then drop and grab then drop again to land out of striking range of
the blades. More rolling blades block your way to the exit in the
opposite corner so wait for them to leave you a gap then make a run for
door.
You should now be up in some rafters and two Eagles aren't happy about
that. Kill them then head for the button on the left wall. Pushing
the button opens the doors at the opposite end - but only for a short time
so you need to push the button then do a reverse roll then do a flawless
series of running jumps across the rafters to get inside before the door
slams shut.
This next trap isn't too bad if you take your time. Simply follow the
passage while staying on one side and watch the shadows of the swinging
spikes. Get the timing down and it's pretty easy. When you reach the other
side you will be in a new hall with buttons on either side. Press the right
button which raises the floor then jump left and push that button which
opens the door. Start running to the right into the hall and keep on running
as the floor collapses. When you enter the next area a red metal ball drops
down behind you so keep on running to the end of the walkway and jump to
grab and pull up to the ledge. On the platform beneath the statue is the
Dragon Seal which opens the door back in the first room of this temple.
Now you can jump to the ledge to the right and climb the blocks to
get some ammo and kill another spider hiding in the dark room. You should
find some more ammo and a switch, which creates a bridge across that red
liquid. Exit this are a by going to the other side of the statue's head.
Jump across the series of ledges above the red liquid then do a running
jump to the sloped ledge in the center of the room. Jump and grab to hang
from the block then pull up and slide down the other side and jump to the
flat pillar. From here you can do another running jump to grab the ledge
to the right near the wall. Pull up then do a running jump to the ledge
next to the springboard.
Move to the center of the platform you are standing on and jump to
the springboard to launch yourself to the high platform on the side of
the tall structure. A boulder starts heading your way as you land so jump
back and grab the edge of the platform so the boulder rolls harmlessly
overhead. Now you can make the climb to the top of the structure by going
from platform to platform. When another boulder comes headed your
way just run to the white bricks and wait for it to pass.
From the white bricks, slide down and land on the springboard to launch
up to the ledge in the rafters. Do a running jump to grab and pull up to
the next ledge which has Secret #3; the Jade Dragon. Simply jump back to
the structure from this ledge to resume the mission at hand.
Climb up to the platform where an Eagle attacks. Kill it, then jump
and pull up to the next level then do a running jump to put yourself just
one standing jump from the door. Pull the box out two times and continue
to the next room where you can flip the switch to open the trapdoor and
drop down to a long slope. The red metal ball from earlier is now
chasing you so head down and turn left until you reach the slide. The ball
stops but you don't as you slide down to the rafters above that first temple
room. Below are some tigers, so kill them all before you drop down to use
your Dragon Seal.
Follow the passage past this door avoiding the rolling blade until
you arrive at a slide which deposits you in a room with some switches.
Only the green switches matter and all three need to be flipped to open
the door before the spiked ceiling impales you. Continue on across the
platforms until you reach the ledge above the pool with the fish. Kill
them from up here before you dive in.
Flip the underwater switch to raise the water level then head to the
surface and enter the tunnel which was previously out or reach. Leave the
lever on the left alone and continue down the right passage. You can take
the medkit if you want, but unless you are an expert at swimming you will
have to return to the surface and catch your breath before coming back.
Since you probably already have several medkits, leave this one alone and
continue down the tunnel until you can pull the lever. Swim back out and
fill your lungs before swimming back to the tunnel and go through the open
door to find and pull another level which opens a door back out in the
main pool. Refill those lungs once more then dive down and go through
the door you just opened and pull that lever. This opens the door above,
behind which are M-16 clips and two boxes of shells.
Wade into the next room and flip the switch. Keep ahead of the moving
spiked wall and fall through the trapdoor. The current should take you
right to the Gold Key and the gate should open as you near it. You should
end up back in the starting room at the base of the falls. The key you
just obtained fits the lock at the top of the ladder in this room and opens
the underwater gate also in this area.
Once the gate is open, continue down this passage heading right then
take the right branch of the fork. Swim through the grating and head for
the left wall. The lever you seek is behind the second pillar so
pull it to open the exit to this area and clear the path to the Silver
Key. A Fighting Fish should be attacking now (or very soon). Kill him but
don't waste too much air as you can always out-swim him. Continue around
the pillar to find the exit and head that way. When you reach the
fork, take the other passage this time and swim up into the door you just
opened and into the cave. Climb onto the ledge and if you haven't done
so already - kill that fish!
This area is infested with spiders so eliminate all you encounter.
Some Uzi clips are near that giant spider web, as are more spiders. When
you reach the large cave there are even more giant spiders to deal with.
Kill them all then start making your way up the ledges until you can do
a running jump to the pillar in the center of the cave. Now you can do
another running jump to grab and pull up to the pillar by the door. Jump
and grab and pull up to the passage and follow it to the next area. From
that end of the passage, do a running jump and grab and pull up to the
pillar in the center of the rocks. The Silver Key rests on the tallest
rock. Get the key then return to the water and swim back to the main Temple
doors. You key opens the only remaining door in this area.
Continue through this last door an jump and pull up to continue up
the slope. Dodge the red balls as they roll down the slope. When
you reach the top, get the ammo then head left and cross the bridge killing
a Tiger and an Eagle along the way. A second Tiger waits on the other side
of the bridge so kill him before climbing up onto the sloped pillar. Jump
back onto the next taller ledge and a fork in the path. Take the path with
the rolling blade by doing a double jump as the blade starts heading for
the opposite end of the platform above. Then go left and slide down the
slope backwards so you can grab on as you fall off. Get on the ladder and
climb down to the next ledge and hang and drop down to the next one to
get some Uzi clips before dropping through the nearby hole to return to
the front of the Temple.
Return to the fork and get past the rolling blade once more and head
for the room with a bridge and another rolling blade. Get some Uzi clips
and the medkit then run across the bridge with the blade in hot pursuit.
Head towards the button on the left once you get across to avoid the blade.
Press the button to open a door at the end of the passage you haven't been
to yet leading from the fork. Now get the timing down on the rolling blade
and make another run across the bridge, through the room and back to the
fork and take the other direction.
This passage has a some springboards which must be done in a certain
sequence. Stand with your back to the first and do a backflip onto
it to launch up to the rest of the springboards. When the ride is over
you need to kill another Eagle before jumping and pulling up to the ledge
in front of you. The doors should be open so enter.
Continue until you can jump to the square ledge near the lock. Jump
to the left box then quickly climb up the ladder as the spiked wall closes
in. Drop down to the ledge on the right then start running and jump from
the ledge over to the ladder and climb up to avoid another spiked wall.
Continue until you find a switch which opens one of the gratings you walked
past only moments ago. Return to the opening to see the Main Chamber
Key resting on top of a pillar. Get the key then begin a somewhat fun slide
down the curving slope around this pillar to the floor.
Continue on to end up on a pillar near the door you opened with the
button earlier. Jump over to the lock and use the key which will raise
a metal grating next to a pillar. Turn and do a running jump and grab and
pull up to go in that direction. Climb the ladder and exit towards the
spikes on the right. Jump over the spikes and keep climbing the ladder
and ignore the switch on the right. You should now be back in the area
where you found the Main Chamber Key. A second grating is now open and
there is a second and taller pillar you need to reach, so go through the
open grate and head left to do a running jump and grab and pull up to get
on the ledge. You'll reach a slope that sends you sliding toward the pillar
with the serpent so jump as you begin to slide to reach the pillar. After
a short slide down the serpent you will reach a flat area next to a ladder.
Climb the ladder until you reach the blade then do a jump back to the
sloped surface then forward again to regain another ladder above the blade.
Climb this until you reach another blade. A ladder is behind you this time
so you need to jump back and twist in midair and grab onto the new ladder.
Continue the climb and make a short sideways jog to the right to finish
the trip to the top where you can finally exit this level...
Floating Islands
This is it - the final level of the game. The enemies get tougher so
load your weapons and let's get started. You are greeted by a Warrior who
is flying in from the right. Warriors are very dangerous when they get
close enough to fight you, but the catch is they are super-slow in getting
close to you. Use this to your advantage and kill them before they ever
get cloose enough to fight. In fact, you can usually use your pistols to
kill these slow moving targets and save your bigger and better ammo for
those who deserve it.
Kill the Warrior then get the medkit over to the left then head for
the other end of the island. The first of two Mystic Plaques you need to
advance is below you on another small island. Step back and do a running
jump to the slope on the next island. When you land you will slide forward
so go about halfway down the slope then jump again to reach the next slope
and follow up with another jump to the next island. Grab onto the edge
of the opening by the large gold structure and pull up to find a switch
which opens a trapdoor on another island.
Continue along the hall and slide down the ramp, jumping from the bottom
to land on another slope on the next island with that trapdoor you just
opened. Three Xian Guards are on duty. The first attacks when you
arrive. It's best to only have to fight these guys one at a time so try
not to wake up the next one until the first is dead. These guys are fast
and deadly so kill them quick and dodge their attacks. The second guard
wake up when you advance towards the front of the island.
Jump and pull up through the trapdoor to wake the third guard below
when you step on the raised platform inside. You can try to kill him through
the trap door, but it may take awhile. Get the first Mystic Plaque, some
flares, Uzi clips and a medkit before dropping back down to finish off
the last guard (if you already didn't). Now look for a flat rock over by
the tree. Jump and pull up to the roof to get Secret #1; the Jade Dragon.
Head for the other side of the island opposite where you arrived and do
a hang, drop and grab to reach the ledge below which has a switch that
opens the exit.
Do a running jump to the exit then another running jump to the next
island. Head to the other end of that island and jump to the left
to reach the rocks above. You should be able to see an island that
resembles some stairs so head off in that direction and do a running jump
to grab and pull up. Pull up two more times to reach the first step then
climb all the steps to the top. Head right and do another running jump
to another stairway. Turn and go up the stairs killing the Warrior you
meet about halfway up. His friend comes to life when you reach the top
of the steps so kill him too.
When the steps end head to the left above the door and jump to the
first slope you landed on when you jumped from the first island. This time
do a running jump and slide and grab to hang from the bottom of the slope.
Drop to the ledge below then do a running jump to reach the island
with the second Mystic Plaque.
Another running jump should having you grabbing on to the right of
the crest on the nearby island where you can do another jump to the large
island where you obtained the other Plaque. Continue back to the foot of
the green stairs by the door where you use the two Plaques.
You need to jump to the platform in front of the doors you open with
the Plaques. You start this jump from a sloped ledge with a tricky "take
off" point. As you do the running jump and grab manuever you've done hundreds
of times before, make sure you are angled to the left otherwise you will
run right off the ledge and into oblivion. When you do land in front of
the doors, grab the Uzi ammo and use the Plaques and enter the door.
A Warrior approaches from below and to the left. Take evasive action
as necessary and pelt this guy with pistol fire until he dies. You should
be able to spot Secret #2; the Stone Dragon from the bridge. It is on the
left in a small opening behind the tree on the other side of the bridge.
If you stand with your back to that opening then step to the left as far
as you can then step back as far as you can then jump backwards you will
land in the tunnel that takes you to your prize. Getting back out of here
is just as tough. Stand on the flat surface to the right of the opening
and with your back to the wall and jump to land just above the sloped surface.
One last jump should take you out of the tunnel and back to the tree by
the bridge.
Stand one step away from the green boulder and face away. Backflip
onto the rock and do another backflip to end up sliding so grab on and
hang from the edge as the boulder goes rolling by. Drop down and get the
medkit and kill another Warrior. Enter the building and climb onto the
sloped green block then jump from the high part of the slope to grab and
pull up to the roof. Keep going until you can pull up into a passage
in the sandy rock and follow it to return to the bridge. Now return to
the slope where you triggered the green boulder and slide down again -
this time forward so you can jump to the slope across the gap.
Continue up that ramp until you can see some bricks. Head right and
do a running jump and grab to pull up onto the next island. T4he rope slide
begins here so begin the ride but make sure to drop off as you pass over
the lower bridge.
Another Xian Guard comes to life when you enter the building on the
lower level. Two more guard the switch which opens the door at the end
of the rope slide. Kill all three then flip the switch then enter the next
room and take the rope slide to the other wall. Make sure you grab as you
leave the slide or you will be up to your ponytail in hot lava. Climb up
then across the gold structure and continue to the right. Grab onto the
green ledge and shimmy left and drop down. Now your path should be clear,
so follow it back to the top of the first rope slide which has conveniently
reset itself. Grab and don't let go until the entire ride is over.
You are now in a hall with two rooms leading off. Both rooms are death
traps so stick to the hall. From one side of the hall, jump to the area
to the right of the room where you can see a block. Touching the block
summons a Warrior who appears near the open door you just slid through.
Kill him then move the block so you can jump up then climb up to the ledge.
A switch which creates a bridge over the lava is waiting to be flipped
on that pillar, then you can pull up to the stone wall by the lava and
get some M-16 clips.
To avoid those blades, hang and drop down the two steps in the right
corner then jump to the bridge and flip the switch to open the trapdoor.
Return to the wall and get ready for a tricky jump. Do a running jump towards
the trapdoor and grab while in midair. Grabbing will change the arc of
your jump so you can sail right into the trapdoor. Stock up on shotgun
shells when you land then continue to the end of the room and flip the
switch to open a trapdoor back in the main room.
Return to the pool and dive down to find a tunnel leading off to the
left. Follow it into the larger room and surface to one side to avoid
the blades overhead. There is a switch above the passage here which
turns off the swinging blades allowing your to get back to the large lava
room and go through that door you just opened. Push the box over to the
pillar by that door then climb up and jump into the door. You will have
to alter your arc again as the ceiling is quite low here.
In this hall is a door and the switch is above the room with the spikes
in the floor. Jump forward and grab to catch the crack and shimmy left
to pull up. When you are done a running jump towards the left edge
of the opening will bring you back to the hall. Now you can enter the room
to find two more sealed doors and another Xian Guard who doesn't even wake
up. Drop into the hole in the floor and grab on at the bottom to slow yourself.
Things turn nasty when you drop into a cage with four Xian Guards and
four Ninja. Flip the switch then reverse roll and head back to the ledge
and pull up on either side of the pillar. Behind the pillar go either right
or left until you can see the cage then start taking shots at the Ninja
below. When they return your fire, use the pillar for cover and attack
from the opposite side. All four will eventually die leaving you with only
Xian Guards to deal with. Since they only wake up when you get too close,
you can fight these guys one at a time. After you wake each guard, return
to the top of the wall and take care of them from there. They can't reach
you so they can't hurt you. Repeat until all guards are dead then drop
down to collect your booty; shells, Uzi clips, and medkits of various sizes.
Finally, flip the two switches which open the exit out of here and unseals
one of the doors above.
When you enter that opened door above, you are attacked by a Ninja
hiding in the dark stairway. When he is no longer a problem, continue up
the stairs to a closed door and a switch. The switch opens the door and
awakens two more Xian Guards. When all is clear, head through the door
and climb to the top of the latticework. Jump off and twist in midair to
grab the latticework behind you. Climb up and then pull up to the slope
and jump backwards. Continue to jump as you bounce back from side
to side. Start moving to the left as you jump to end up on a flat area
with a Ninja. Kill him then find the moveable box.
Pull out the box and climb on and jump over to the rocks on the left.
Head over to the ledge on the right and jump across the lava into the square
depression. Turn and do a running jump into the tunnel under the
ledge to claim Secret #3; the Gold Dragon and final secret of Tomb Raider
2. Another running jump will take you out of this tunnel and leave you
grabbing the edge next to that square depression. Pull up and jump back
to the ledge then return to the box and push it so you can reach the rope
slide. Grab on and ride to the final battle...
The Dragon's Lair
When you land, snatch up the medkit and Uzi clips before advancing
past a non-active Xian to take on the first of several active Xian Guards.
When he is dead you may proceed to the next room where two more Xian Guards
stand in complete stillness. There are two switches by the first inactive
guard. The one next to him opens the door and activate the two guards in
that room while the one opposite his position is a trap and does nothing
other than wake him up. Flip the exit switch and take care of the two guards
on your way out.
In the next room is a small army of Ninja hiding behind the pillars.
Tease them so they follow your out into the previous room where you can
dispose of them at your discretion. The Ninja in the rear of this room
are not as easily fooled and you will have to fight them on their turf.
When all are dead you should find a Mystic Plaque that one of them was
carrying. Use it to open the large sealed door and enter to meet the Dragon.
This Dragon is pretty hard to kill but if you take your time and plug
away at him and take plenty of evasive action it shouldn't be anymore challenging
that some other parts of this game. Here are some strategic tips which
may prove useful:
* Use your most powerful weapons first and work your way down - duh.
* If he "lights you up" use the water to extinguish the flames.
* Lots of ammo and medkits are underwater. Use as needed.
* Use the pillars to slow down the dragon and provide cover.
* Make reversing strafing runs on the dragon. He can't turn very fast.
Once the Dragon is down you need to run up to him and take the Dagger
from his belly. With the dagger in your possession, the Dragon is defeated
and in the grand tradition of all big endings, his lair begins to self-destruct.
Run through the open gate and out the tunnel to the end of the level. The
adventure is over and it's time to head for home...
Conclusion
Well, you thought the adventure was over. Seems some bad buys have
come to pay you a visit - or maybe they just wanted to use your obstacle
course. Either way, they're trespassing so use the Gun Cabinet Key
on the lock by your bed to arm yourself then go start eliminating the bad
guys. When you've cleaned up the house head outside and clean up the yard.
Find anyone lurking in the shadows by eliminating the shadows w