Civ 2 Walkthru

 
 
 
                                The Unofficial
            .o88b. d888888b db      db          d888888b d888888b
           d8P  Y8 `~~88~~' `8b    d8           `~~88~~' `~~88~~'
           8P         88     `8b  d8               88       88
           8b         88      8b  d8               88       88
           Y8b  d8    88      `8bd8'               88       88
            `Y88P' d888888b     bd              d888888b d888888b
      .d8888. d888888b d8888b.  .d8b.  d888888b d88888b  d888b  db    db
      88'  YP `~~88~~' 88  `8D d8' `8b `~~88~~' 88'     88' Y8b `8b  d8'
      `8bo.      88    88oobY' 88ooo88    88    88ooooo 88
        `Y8b.    88    88`8b   88~~~88    88    88~~~~~ 88  ooo    88
      db   8D    88    88 `88. 88   88    88    88.     88. ~8~    88
      `8888Y'    YP    88   YD YP   YP    YP    Y88888P  Y888P     YP
 
                       d88888b     .d8b.      .d88b.
                       88'        d8' `8b    .8P  Y8.
                       88ooo      88ooo88    88    88
                       88~~~      88~~~88    88    88
                       88      db 88   88 db `8P  d8' db
                       YP      VP YP   YP VP  `Y88'Y8 VP
                               Release v2.2
                  Last Updated: May 31, 1996  15:44 GMT
             Written by: Edward Kenworthy ([email protected])
===========================
***A PLEA FROM THE HEART***
===========================
I had a hard disk crash which meant I lost version 2.1 and all the
contributions made by people after that. If you contributed and your
contribution is not here can you get back to me. I'm particularly
keen to get the naval strategy someone contributed - but I can't even
get back to them to ask because my email address book went with
the hard disk.
This is version 2.2
DISCLAIMER
The purpose of this FAQ is to aid the public regarding strategies
and tactics to use in the game Civilization II, by Micrprose.  In no
way should this promote your killing yourself, killing others, or
killing  in any other fashion.
Edward Kenworthy claims NO responsibility regarding any illegal
activity concerning this FAQ, or indirectly related to this FAQ.
TRADEMARK INFORMATION
Civilization 2 is a trademark, and is so acknowledged. Any
trademarks not mentioned here are still acknowledged.
COPYRIGHT NOTICE
This article is Copyright 1996 by Edward Kenworthy.  All rights
reserved. You are granted the following rights:
I.  To make copies of this work in original form, so long as
      (a) the copies are exact and complete;
      (b) the copies include the copyright notice and these paragraphs
          in their entirety;
      (c) the copies give obvious credit to the author, Edward  Kenworthy;
      (d) the copies are in electronic form.
II. To distribute this work, or copies made under the provisions
    above, so long as
      (a) this is the original work and not a derivative form;
      (b) you do not charge a fee for copying or for distribution;
      (c) you ensure that the distributed form includes the copyright
          notice, this paragraph, the disclaimer of warranty in
          their entirety and credit to the author;
      (d) the distributed form is not in an electronic magazine or
          within computer software (prior explicit permission may be
          obtained from Edward Kenworthy);
      (e) the distributed form is the NEWEST version of the article to
          the best of the knowledge of the distributor;
      (f) the distributed form is electronic.
You may not distribute this work by any non-electronic media,
including but not limited to books, newsletters, magazines,
manuals, catalogs, and speech.  You may not distribute this work in
electronic magazines or within computer software without prior
written explicit permission.  These rights are temporary and
revocable upon written, oral, or other notice by Edward Kenworthy.
This copyright notice shall be governed by international copyright
law.
If you would like additional rights beyond those granted above,
write to the author at "[email protected]" on the
Internet.
CONTENTS:
[1] Introduction
     [1-1] Foreword
     [1-2] About the unofficial Civilization II Strategy FAQ
     [1-3] Getting the unofficial Civilization II Strategy FAQ
     [1-4] Adding to the FAQ
     [1-5] Acknowledgments
     [1-6] Accurate Information
     [1-7] The format of this FAQ
-Section One-  GAME ELEMENTS
[2] The Tools Of The Trade
     *2-1* Infantry
     [2-2] Mounted
     [2-3] Vehicles
     [2-4] Big Guns
     [2-5] Naval Units
     *2-6* Aircraft
     [2-7] Trade Units
     *2-8* Buildings
     [2-9] Terrain Improvements
     *2-10* Governments
     [2-11] Wonders of The World
[3] Important information not in the manual
          [3-1] [blank]
-Section Two- STRATEGIES
*5* The Early Game
[6] The Mid Game
*7* The Late Game
*8* Player tips
[9] War Stories
-Section Four- MISCELLANEOUS
*10* Internet resources
     [10-1] Third party programs
     [10-2] World Wide Web sites
     *10-4* Other FAQs and texts
*11* Bugs, updates, future games
     [11-1] The wishlist
     [11-2] Questions regarding Civ2 present and future
     *11-3* Update patches
     [11-4] Errors in the Civ2 manual
[12] Conclusion
*13* Revision History
-------------------------
CHAPTER [1]: Introduction
-------------------------
[1-1]: Foreword
==================
I was rather disappointed at the lack of any sort of strategy guide or
faq for Civ2 - so rather whine about it I decided to write my own.
And here it is. What are my credentials ? Well I've been playing
Civ since 4000BC (or does it just seem that way) and Civ2 ever
since it was published (about five minutes ago). I've never scored
over 200% (basically because I declined to use the various "cheats"
in Civ (goody two shoes!) but did regularly score over 100% on
Emperor. I seem to be managing similar scores in Civ 2.
If you have any new tips, comments or questions please email them
to [email protected]. Good ones will be included
in the next version of this document - with a credit of course.
[1-2]: About the unofficial Civilization 2 Strategy FAQ
===============================================
Welcome to v2.2 of the Unofficial Civilization 2 Strategy FAQ.
Version 2.2 is an update from v2.0 but excludes material in v2.1
because I had a hard disk crash. See top of this faq for a plea for
help.
'Unofficial' means that this FAQ is not supported by Microprose.
Civilization II is the name of the game. FAQs are
(F)requently
(A)sked
(Q)uestions.
Revision classification works something like the following. If a new
version of the FAQ has only a small amount of information
changed or added, the version number is increased by 0.1, and is
called a 'minor revision.' If a new version of the FAQ has a
substantial amount of new information changed or added, the
version number is increased by 0.5, and is called a 'standard
revision.' If a new version of the FAQ has a huge amount of added
or changed information, major parts of the FAQ are rearranged, or
major parts of the FAQ are rewritten, the version number is
increased by 1.0, and it is called a 'major revision.'
You may be wondering why chapter numbers are enclosed in either
[]'s or **'s The definition of these is as follows:
 
     []: Chapters enclosed in square brackets mean that the information
         contained in the chapter has not been updated since the
         previous FAQ.
     **: Chapters enclosed in asterisks mean that the information
         contained in the chapter is new or has been updated for the
         current version of the FAQ you are reading.
[1-2-1]: Is the FAQ related to the Official Guide to Civilisation II?
===============================================
No, the Unofficial Civilization II Strategy FAQ is not related in any
way with the Official Guide to Civilization 2 other than in topic.
Nor is the Unofficial Civ2 Strategy FAQ meant to be competition to
the Official Guide.
[1-3]: Getting the unofficial Civ2 Strategy FAQ
===============================================
[1-3-2]: via Usenet
----------------------
The unofficial Civ2 Strategy FAQ is posted on the first of every
month (or earlier if a new version is released) on the following
Usenet groups.
     (1) comp.sys.ibm.pc.games.strategic
The 'Subject:' line of the post will be 'Unofficial Civ2 Strategy
FAQ v??.??' where '??.??' is the version number of the FAQ.
[1-3-3]: via Internet FTP
----------------------------
New releases of the Unofficial Civ II Strategy FAQ can be found at
the following Internet FTP sites:
[well actually nowhere yet. But if someone would care to carry it
and let me know I'll note it here.]
The file name of the upload will be 'civ2s??.faq' where '??' is the
version number of the FAQ.  This filename is for FTP sites only.
BBS filenames are outlined in [1-3-5]
[1-3-4]: via WWW
-------------------
New releases of the Unofficial Civ2 Strategy FAQ will be found on
the following World-wide Web sites:
        http://ourworld.compuserve.com/homepages/POde/
        Gamer's Site: http://www.cybernet.dk/users/kolstrup/
HTML versions of the Unofficial Civ2 Strategy FAQ can be found
on the following World-wide Web sites:
[None yet, but I'm working on it]
[1-3-5]: via BBS
-------------------
New releases of the Unofficial Civ2 Strategy FAQ will be uploaded
to other BBSes as the opportunity arises. They will be under the file
name 'civ2sfaq??' where '??' is the version number of the FAQ.
ATTENTION: ALL BBSes, CompuServe, Ammerica On-line, and
all other information services.  PLEASE conform to the naming
standard of the Unofficial Civ2 Strategy FAQ when placing this file
on your system.  The file name should be 'civ2s??.zip' where the '??'
is the version number of the FAQ or 'civ2sfaq??.txt' if the FAQ is a
text file instead of PKZIPped.
[1-4]: Adding to the FAQ
===========================
Where you see the words [blank] or [incomplete] in this FAQ is a
section that needs filling in. I depend heavily on contributions from
people like yourself to make this FAQ whole. Please, don't make
me beg. Help me fill in the blanks.
If you have something to add to the FAQ, please send E-mail to
'[email protected]' (no quotes), with the subject
'Civ2 Strategy Guide' explaining what your addition is. It will be
reviewed, and if accepted, added to the next FAQ version.  In the
E-mail, please supply your name and E-mail address.
Please note that all submissions to the FAQ become property of the
author (Edward Kenworthy) and that they may or may not be
acknowledged. By submitting to the FAQ, you grant permission for
use of your submission in any future publications of the FAQ in any
media.  The author reserves the right to omit information from a
submission or delete the submission entirely.
[1-5]: Acknowledgments
==========================
Microprose Studios for making this great game.
My wife. (Hi Angela!)
And big thanks to everyone else who sent something my way, or
posted answers to questions in comp.sys.ibm.pc.games.strategic.
You are all listed next to your contributions in this FAQ!
Forgive me if I miss anyone. If for some reason I HAVE missed
you, PLEASE send me E-mail so I can give credit where credit is
due.
Jim Venn <[email protected]> who has made
contributions all over the place - rather than scatter his name all
over the place I've listed it here as an acknowledgement.
[1-6]: Accurate Information
==============================
An attempt has been made to make the information in this FAQ as
accurate as possible.
Harder still is verifying the correctness of every hint and tip. I
do try hard to make sure there are no bogus entries in this FAQ,
but, undoubtedly, one or two will probably slip by. Please let me
know immediately if there is any information in this FAQ that you
know is incorrect.
Also, because the game was recently released, future updates and
add-ons may render parts of this FAQ obsolete.
[1-7]: The format of this FAQ
================================
I have been copying the format and style of the granddaddy of all
FAQ keepers, Hank Leukart ([email protected]) of the
'Official' DOOM FAQ.
==============================
-SECTION ONE- GENERAL OVERVIEW
==============================
-------------------------------------------
CHAPTER[2]: The Tools Of The Trade
-------------------------------------------
This chapter contains information on the various units, buildings,
wonders etc available for use in Civ2.
*2-1*: Foot Troops
==================
[2-1-1]: Settlers
--------------------
Settlers are replaced by Engineers with the discovery of
Explosives.
[incomplete]
[2-1-2]: Engineers
----------------------
Engineers work at twice the speed of settlers - so for
example a road across a plain is completed in 1 turn
rather than two. They also move at a speed of 2 and can
actually radically change terrain - for example
mountains to hills and desert to plains !
[incomplete]
*2-1-3*: Warrior
---------------------
These are the worst combat unit in the game. Only build
them if you’re desperate and have no better technology.
*2-1-4*: Phalanx
---------------------
Best value for money in terms of defence in the early part
of the game.  Great when used in conjuction with
Elephants and eventually Crusaders.
Phalanxes are upgraded to Pikemen.
2-1-5]: Legion
---------------------
Legions are upgraded to Musketeers.
[incomplete]
*2-1-6*: Explorer
---------------------
An extremely underrated unit. The explorer has a
movement of 3 regardless of terrain and it ignores enemy
zones of control.  Very useful for maneuvering combat
troops through enemy zones of control.
If adjacent to an enemy unit just move the explorer
forward and wait them,  move a combat unit on top of the
explorer,  then pull the explorer back out of the front line
reducing the risk of them being attacked. Repeat until
troops have flowed past the enemy fortifications.
A good substitue until you've researched guerrilla warfare
in which case partisans can be used
Explorers are never upgraded by Leonardo's Workshop.
They also never become obsolete !
[2-1-7]: Pikemen
---------------------
Pikemen have their defensive strength doubled if  they're
attacked by mounted troops. Legions still walk all over
them however. (Perhaps this should have been modified so
that they receive the same bonus against non-gun powder
infantry. Remember the Swiss ?)
Phalanxes are upgraded to this unit. Pikemen are upgraded
to Musketeers.
*2-1-8*: Musketeer
---------------------
A good defensive and reasonable offensive unit.  It's hit
points are double that of the non-gunpowder troops so
don't be affraid of taking on fortified pikemen.
[2-1-9]: Rifleman
---------------------
On a cost/strength ratio these are probably the best
defensive unit.
These are the final troop type that infantry are
automatically upgraded to by Leonardo's Workshop.
[2-1-10]: Alpine Ski Troops
---------------------
The major ability of Alpine Ski Troops is that they can
travel three squares regardless of the terrain type.
They do still take advantage of Railroads, but Roads
have no effect.
These troops are never upgraded by Leonardo's Workshop-
nor is any other infantry type upgraded to it.
[2-1-11]: Marines
---------------------
The major ability of Marines is that they can directly
attack a city from a transport ship (what Civ2 calls an
Amphibious assault).
These troops are never upgraded by Leonardo's Workshop
-nor is any other infantry type upgraded to it.
*2-1-12*: Paratroopers
---------------------
The computer makes extensive use of these. If you leave a
city undefended (or all the defenders are killed) you can be
sure there'll be one of these around ready to drop in for a
cup of tea and a bite to eat.
Great when used in conjuction with bomber strikes across
bodies of water that leave an enemy city defenceless. The
computer AI seems to be particularly keen on this tactic.
These troops are never upgraded by Leonardo's Workshop-
nor is any other infantry type upgraded to it.
[2-2]: Mounted
===================
[2-2-1]: Horsemen
---------------------
[blank]
[2-2-2]: Chariots
---------------------
Chariots were significantly down graded from Civ. If
you want to go an early crusade - choose Elephants.
[2-2-3]: Elephants
---------------------
[2-2-4]: Knights
---------------------
[blank]
[2-2-5]: Crusaders
---------------------
[blank]
2-2-6]: Dragoons
---------------------
[blank]
[2-2-7]: Cavalry
---------------------
The best of the mounted troops.
[incomplete]
[2-3]: Vehicles
===================
[blank]
[2-4]: Big Guns
===================
[blank]
[2-5]: Naval Units
===================
[blank]
*2-6*: Aircraft
===================
2-6-1]: Fighter
---------------------
Fighters are only really useful for a couple of jobs: taking
out bombers that are hanging around and for attacking that
spy or diplomat that's just out of reach.
Forget trying to escort bomber groups - it just don't work.
*2-6-2*: Bomber
---------------------
Can be used for interdiction as it exerts a zone of control
and grounds units are not able to attack it. Particularly
effective if your oppent hasn't discovered flight yet.
Useful for taking out marauding stacks of enemy units.
[2-6-3]: Stealth Fighter
---------------------
Calling this unit a Stealth fighter is a bit of a misnomer. A
better name would have been Jet Fighter.
There is a rules.txt and unit.gif file that adds Jet Fighters
Bombers between Fighter/Bomber and their Stealth
versions.
[2-6-4]: Stealth Bomber
---------------------
Useful for taking out marauding stacks of enemy units.
See comments about Stealth Fighter.
[incomplete]
[2-6-5]: Cruise Missile
---------------------
An expensive unit to use - it dies regardless of whether it
wins. As with all air units it causes unrest in a Republican
or Democratic city. (Remember Greenham common ?)
Useful for a quick surgical strike against a stack of  naval
units. But not if there's an AEGIS Cruiser present (and
you're playing a version after 1.07).
[incomplete]
[2-6-6]: Nuclear Missile
---------------------
Expensive and as with all aircraft causes unrest. Besides
who  wants a nuclear arsenal planted in their driveway?
Here's a tip:
"I have noticed that if you build an airbase 2 hexes from
your  city and station nukes there, the Ai does not seem to
be able to detect them.  Wala! Missile silos."
[[email protected] (JefEri)]
[incomplete]
[2-7]: Trade Units
===================
[2-7-1]: General Comments
---------------------
blank]
 
[2-7-2]: Caravan
---------------------
[blank]
 
[2-7-3]: Freight
---------------------
[blank]
[2-8]: Buildings
===================
        [2-8-1]: Palace
                ---------------------
Important for corruption calculation. The further a city
from the one with your Palace in - the greater the
corruption (except at Democracy of course).
Without a capital EVERY city is treated as being the
maximum range away !!
[2-8-1]: Temple
---------------------
Reduces the number of unhappy citizens by 2. Increased
effect with Mysitcism and double effect if you control the
Oracle.
*2-8-1*: Granary
---------------------
Allows you to create a food stockpile. This is  important for
two reasons a) it gives you a buffer zone in case of famine
and b) it halves the amount of stored food you need to build
up to create a new citizen.
The Pyramid gives a granary in each of your cities.
Perhaps something to with the story of Joseph and his Coat
of Many Colours ?
Not a particularly useful improvement.  Happiness
improvements are more valuable as the best mechanisim
for growth is gaining We Love ? Day in your cities. But
this of course depends on being democracy or republic.
[2-8-1]: Barracks
---------------------
Barracks have two effects. Firstly all new land unit (except
settlers, engineers, explorers, diplomats and spies) are built
as veteran units.
Second, and the thing that makes Sun Tzu's Academy less
valuable IMHO (because you have to build the barracks
anyway to get this benefit) is that each turn all land units
in a city with a barracks are healed back to full strength.
[2-8-1]: City Wall
---------------------
City Walls have two effects. Firstly the defensive strenght
of any unit attacked in the city is doubled. Bombers,Stealth
Bombers, Howitzers and naval units ignore this effect.
City Walls also prevent the loss of population should one
of your units inside the city be destroyed.
 
[2-9]: Terrain Improvements
===================
[2-9-1]: Irrigation
---------------------
[blank]
[2-9-2]: Roads
---------------------
[blank]
[2-9-3]: Mines
---------------------
[blank]
[2-9-4]: Railroads
---------------------
2-9-5]: Farmland
---------------------
 
*2-10*: Governments
===================
[2-10-1]: Republic
---------------------
This is the most versatile and usually the one I stick with.
Can punish weak civilizations while still keeping up in
science. [[email protected] (William R. Brickles III)]
*2-10-2*: Democracy
---------------------
This is purely a mind-your-own-business government. The
best economically, but I'd rather go to war in Anarchy.
[[email protected] (William R. Brickles III)]
The best government in terms of trade and research. With
the assistance of happiness wonders and improvements it is
possible to sustain periods of warfare without having to
switch to Fundamentalism.
Additionally your cities can't be bribed when your under a
democracy.
[2-10-3]: Fundamentalism
---------------------
Sure science is low but you can put Luxury at 0% and
Science at max (I think 70%) and still grow a huge bank
account.  War is the focus here.  I still remember the time I
sent 20 tanks to crush the Chinese and backed them up
with 20 more in very few turns...  Or how about that Celtic
town I attacked with 4 nuclear warheads just for kicks?
[[email protected] (William R. Brickles III)]
*2-10-4*: Communism
---------------------
Not good for much actually, but better than primitive
governments. [[email protected] (William R. Brickles III)]
Easily the worst of the modern governments and not
recommended. Fundamentalism is a better platform for all
out war.
*2-10-5*: Monarchy
---------------------
I usually skip right to Republic. [[email protected] (William
R. Brickles III)]
Important to switch to Monachy as soon as possible and all
initial researchshould be channelled towards attaining this.
[2-10-6]: Despotism
---------------------
Better than Anarchy ! [[email protected] (William R.
Brickles III)] but don't wait for some kid to draw the sword
out of  the stone.  Crown yourself and go Monachy as soon
as possible.
[2-10-1]: Anarchy
---------------------
It's better to hear your advisors argue than listen to the
terrible Elvis impersonator. [[email protected] (William
R. Brickles III)]
[2-11]: Wonders of The World
===========================
**[2-11-1]**: Must Haves
---------------------
Great Library, Leonardo's Workshop, Michaelangelo's
Chapel, Women's Suffrage, Hoover Dam, Great Wall.
[2-11-2]: Nice To Haves
---------------------
King Richard's Crusade, Oracle, Copernicus's Observatory,
Magellan's Voyage, SETI project, Eiffel Tower, Statue of
Liberty, Cure for Cancer, United Nations.
[2-11-3]: Not Really Bothered
---------------------
Pyramids,Hanging Gardens, Lighthouse, Shakespeare's
Theatre, Marco Polo's Expedition, Apollo Project,
Manhattan Project, Sun Tzu's Academy.
[2-11-4]: Exceptions
---------------------
This may alter slightly depending on the environment.
For example if you have lots of small continents in your
world the Magellan's Voyage and Lighthouse become more
important.
[2-11-5]: Wonder Denial
---------------------
Of course by having a Wonder yourself you deny anyone
else from having its benefits. This is particularly important
for certain Wonders, like United Nations. It's incredibly
frustrating to have to stop fighting because the other side
has this Wonder ! (Or to struggle to research a technology
only to have your enemy acquire it from his Great
Library!)
[2-11-6]: Obsolete Wonders
---------------------
Be careful about the technology you choose in order to
avoid accidentally making one of your critical Wonders
obsolete too early. Metallurgy for Great Wall and Mobile
Warfare for Leonardo's Workshop are the critical ones.
[2-11-7]: Specific Wonders
---------------------
[2-11-7-1]: The Great Wall
---------------------
If you have the Great Wall - remember to prepare
for it's obsolescence. There's nothing quite so
unpleasant as being attacked by another civilisation
only to have all your cities lose their walls because
some SOB discovers metallurgy !
*2-11-7-2*: Leonardo’s Workshop
---------------------
A note on Leonardo's workshop. It does not
immediately upgrade all your troops - that only
happens when you gain a technology. So when you
build Leonardo's workshop all your units get
upgraded. And when you gain a new technology
Civ2 checks to see if your units should be upgraded.
But if you gain control of other units (except by
building them) - for example through bribery - these
are not upgraded until the next time you gain a
technology advance. Another effect of being
upgraded by Leonardo's Workshop is that any
veteran units lose their veteran status - even if
they're in the city with a barracks.
*2-11-7-2-1* Evolutionary Paths
------------------------------
[[email protected] (Bob Doolittle)]
These are some of the upgrade paths units take. Any
further contributions gratefully accepted.
Horsemen -> Knights   ->  Dragoons -> Cavalry
Chariots -> Elephants -> Crusaders
Settler -> Engineer (explosives needed to evolve)
Phalanx -> Pikeman -> Musketeer -> Rifleman
==============================
-SECTION TWO- STRATEGIES
==============================
-------------------------------------------
CHAPTER[5]: The Early Game
-------------------------------------------
[5-1]: Expand Rapidly
===========================
Build lots of cities quickly. Forget about building an army or
garrisons and build settlers. On Emperor level this is easy because
you don't get any discontent until your third citizen and by building
lots of settlers you ensure you don't have cities that big. On Deity
level it's harder because the second citizen is discontented. The
plan here is to still build lots of settlers quickly - but take the
occasional break to build a garrison or temple to keep the citizens
quiet.
The sole exception to this is if you find yourself on the same
continent as another player. In which case the priority is to kill
them as quickly possible. Do *not* build up first - they will be too
!!
[5-2]: Build Roads
===========================
Always build at least one road or irrigation with each settler before
building a city. Roads are important early for the trade boost you
get. Otherwise you'll run out of money !
Once you have 5-6 cities established begin to build roads
connecting them - both too increase the speed of response of your
armies and to improve trade.
[5-3]: Establish Your Borders
===========================
Seal off your continent as quickly as possible ! Along with
destroying any other civilisations you find on your continent you
should fortify units on its land borders as soon as possible to
prevent others moving in and thereby giving yourself exclusive
access to the continent.
If you're playing in the real world then Africa is one of the
easiest continents to achieve this in - simply fortify a unit (and
build fortification when possible) at the Suez canal to prevent
access to the whole of Africa. (The Americas comes a close second
- because you have an ocean to separate you. The disadvantge is a
lack of opportunities to trade technology with other civilisations.)
[5-4]: Change To Monarchy
===========================
The most important early advance to get is Monarchy. Despotism is
just too inefficient for you to get far with it. Although it is OK for
the early turns because of the reduced maintenance you pay for
units.
"Get into Monarchy ASAP. Then once you have monarchy start
irrigating the hell out of your land. At this point, pump up the
population with a We love the ___ celebration. Boost the luxary
rate to get all of your cities into We_Love, and let this go for a few
years till they hit the aquaduct wall at size 8. Then reset the
tax/science rate, build aquaducts and temples, etc, and then have
another celebration and boost your cities to size 12. Once you
research sewers, you can have another sale.
"Of course, to have such large cities, its necessary to have Mike's
chappel (sp?) and other people pacifying Wows."
[[email protected] (John Thibeault)]
[5-5]: Republic Costs
=========
 
 
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